Showing posts with label pokemon. Show all posts
Showing posts with label pokemon. Show all posts

Tuesday, 6 April 2010

When A.I. Cheats!


You know that feeling, when you’re stuck on a game for hours on a boss battle; the sweat is pouring from your brow and your muscles are tense from frustration; you can feel your heart beating faster and you’re about to blow, possibly chucking your very expensive game controller to the floor or at the head of your best friend sat next to you. Know it well? Well I’ve always prided myself on the ability to keep calm; to not act as described above. I always brag about how I enjoy the challenge and I can keep trying over and over repeatedly until the task is complete. It’s mostly true, except, I admit, to nearly blowing a fuse during Pokémon yesterday. There is one thing in a game that I really can’t stand, and that’s when something happens that’s unfair because it’s weighted against you; when the A.I. cheats!

I bought Pokémon Silver on the day of its release and I had been enjoying it very much. It had felt a bit weighted here and there, for example, hypnosis used against me seemed to hit way more than it really should do (considering the fact that it has an accuracy value of 70), but it wasn’t enough to make me feel aggravated at all. My team isn’t the strongest team on stats or types, because on a proper play through of a Pokémon game I like to use what I like; I am however, a bit of a grinder, so I spent a fair bit of time strengthening them up. It’s not that I want to be overpowered, I don’t like my games too easy after all, but there’s something about the training aspect in Pokémon that I enjoy.

Anyway, I came to the elite 4 in Johto feeling pretty confident because I knew my Pokémon were a higher level than any of the ones I would be up against. The first 4 members weren’t too difficult. They were a tad annoying with their evasiveness, but in time I managed to take them all down. Then I came to the final, Lance, who uses Dragon type Pokémon. I had always really liked Lance since meeting him because of his choice of type, and that cool hairdo/outfit. Unfortunately my liking for him soon died; he was a nightmare.

I knew it was going to be a little tricky, because I didn’t have any ice/dragon moves, but it felt hard in a way that it seemed to be weighted against me. I had decided to give Furret the move ‘Me First,’ thinking that it may be able to help me to do the damage back to the dragons. I had been looking forward to trying it out to see if it would make any difference, but to my disappointment I didn’t get the chance to, for every time I tried I got paralysed. It seems a bit weird to me that they wouldn’t use that move for ages, and yet the moment I selected ‘Me First,’ it’d get used against me, as if they knew what I was doing.



It wasn’t that what started to make my blood boil however, for I could have simply been very unlucky, but the confusion in this game is starting to get on my nerves. My Ninetails knows the move ‘Confuse Ray,’ but I hardly ever use it because when I do they’ll either snap out of it really quickly, or it won’t affect them very much. Yet in contrast to that, almost every single time one of my Pokémon gets confused, they end up hurting themselves 4 to 5 times in a row. (Seriously, it’s practically every single time and there’s no way I’m putting that down to sheer bad luck as I’ve never seen it happen that badly to an opponent yet and I don’t remember it being that horrendous in Pearl.) So what has this got to do with Lance then? Well one of his Dragonites uses the move ‘Outrage,’ an incredibly powerful dragon type move with 120 base power, 100 accuracy and 15pp. Every powerful move tends to have a negative consequence to balance it out, and this one is no exception, causing the user to become confused if they use it for 2-3 turns. Well this Dragonite seems to spam it over and over again none stop and is almost permanently confused. You’d think in the entirety of that time it would have hurt itself a few times, giving me a change to get through and strike. Well, it only happened once, and the rest of the time I was using revives constantly until eventually all of my Pokémon fell and I failed. It’s pretty overpowered being able to use this move while virtually talking away all negative consequence from using it.

Second time through I did manage to get my vengeance on Lance. I gave Nidoqueen the move ‘Dragon Pulse’ and the hold item dragon fang (even so it didn’t do more than half damage to them, and as his Pokémon are incredibly fast it meant I had to use a fair few Full Restores before getting through.) It felt so good to finally take down that Dragonite. I really hate Lance!

I really think it’s stupid when they try to make a game hard by having it weighted against the player. (In Pokémon, for example, each move has its own stats, so stick to it from both sides.) Games with difficulty settings tend to only ever improve enemy damage or armour, and allow them to see more of what the player is doing. I always thought a game should be made harder by increasing the number of enemies and making them more intelligent. (For example, in Pokémon, Sneeze is a really hard player to beat; all our Pokémon are the same level and it’s fair, but he’s good because he uses strong Pokémon, picks his moves carefully and uses them in a tactful way.) I know it’s very hard to program A.I. to be quite as good as another human player, but surely instead of relying on cheats, it could have had more tactics programmed into it. On so many occasions I also see an opponent doing the exact opposite, doing something really stupid, like trying to make mine confused again when it’s already stood there repeatedly punching itself in the face – I just don’t get it. Cheating A.I. makes you feel like all your skills or efforts in training mean nothing. At the very least, if a game is going to do that, the designer could hide it a little better so that I don’t start to sense that something is up.



*Lucario was not hurt during the writing of this article*(Well, mostly)

Sunday, 14 March 2010

Arceus Pokemon Event



Well, it finally happened. I got myself an Arceus, and not just any one, I found myself lucky enough to get one with a modest nature – unfortunately it also came at level 100 so I can’t EV train it. Arceus is a pretty important pokemon to have, as it’s the creator of the lake guardians and dragon trio, and currently the final pokemon in the national pokedex. It is also believed to be the god of all Pokemon, which John then thought would be funny to send out onto a poor unsuspecting Bidoof, (only he forgot he hadn’t yet earned the final badge in Platinum and Arceus ended up taking a nap instead. I'm sure the Bidoof was pretty relieved about that.)

For a long time I had given up hope of ever procuring one, after all, this is the UK, and events are slim on the ground. (The only other event I have been to was a Darkrai one.) My other legendary, Shaymin, was gained over the internet, which in some ways is better as they hold them for longer and it gives everybody a chance to get one, but on the other hand Pokemon is suppose to be a social game and events give people the chance to meet up, trade and battle. At least I got Shaymin the right way, having to capture it. I would have liked to have to have gotten Arceus and Darkrai in this way using the Membership Pass and Azure Flute, for it unlocks new areas and makes the game feel more complete. I don’t know why they just give you them straight out in these events, which isn’t the way it’s supposed to be.

Me, John, Sneeze and a fourth friend all went to the event today, where a fair few people showed up; some were dressed up or wearing pokemon memorabilia; stood around in groups with DS’ open inspecting the new Arceus addition. There was a woman there who seemed to radiate the Pokemon, for my DS only seemed picked up the signal when she came over – pretty cool and I’m slightly jealous I don’t give off the signal myself, (but then again I guess that would result in a following trail of obsessive pokemon fans behind me.) I’d bought my EV trained team of level 100’s along with me, thinking that maybe I would meet a few people and battle them. To my disappointment, nobody wanted to; they were either unprepared or for some reason afraid of facing us. I didn’t really understand why because it wouldn’t hurt you to have a go, even if you did lose. Well, needless to say, we left and decided to battle each other instead over some tasty takeaways – the problem is we know each other’s teams and tactics, so the fun evaporates from it eventually. (At least I got to try out my Crobat in battle for the first time, and I’m proud to say it caused Sneeze and John some big headaches :P.)

On another note I’d also like to announce that I got my very first shiny pokemon on Wednesday. I had wanted one for a long time, as John had been lucky enough to get one, yet I hadn’t despite having played more hours. I had finally decided to try and force it, learning how to chain them up properly. If you get a chain of forty Pokemon you reach your max chance of getting a shiny which is about 1 in 200 - a huge improvement. I use to find chaining frustrating to do as it wouldn’t work for me, but I found this website, http://www.psypokes.com/lab/shiny.php, which gave some useful hints, allowing me to chain a grand total of one-hundred and eighteen Shinx before noticing that wonderful shaking patch of grass with that extra sparkle.




*TWELVE DAYS UNTIL THE RELEASE OF HEART GOLD AND SOUL SILVER*