Expanding on Jo’s post from a few weeks ago on cheating AI I’ve recently suffered a streak from it myself. I’d been looking forward to Modnation Racers for months; I’ve always loved kart racers and the idea of a one where you can create karts, characters and tracks sounded like an idea that couldn’t go wrong. Unfortunately, it did.
There’s a career mode you need to play to unlock parts and objects for creations which is fun and challenging at first but towards the end of it I was pulling my hair out and resisting the urge to put my foot through the screen out of sheer frustration. Each racer has 2-3 bonus challenges which can range from anything to a perfect lap (no wall hits, challenging but fair) to some that are stupidly situational and just becomes a game of sheer luck, one makes you need to sideswipe an specific opponent at a specific point in the track, this means being right at his side when you are in that area and having enough power in your boost meter to perform the sideswipe, and then hoping he doesn’t shield... And then finishing first. This is the most wearisome task anyone has ever conceived. Don’t get me wrong, I love a challenge on a game, as long is it’s a fair one, I want to have at least some control over my fate and not have it all bottle down to whether someone happens to be in a certain place at a certain time. By the end of the career I just ended up skipping most of the challenges due to not wanting to risk the irritation that might come with them. Unfortunately this just put me off the game and I haven’t even gone back for the creation aspect since, which is the whole reason I bought it.
Onto the main part of the topic, it really begins to annoy me when developers use cheap tactics to make a game more difficult on harder modes, just using cop-outs like enemies have more health or simply do more damage rather than actually making more aggressive or tactical AI and it sort of feels artificial. But even this is better than tasks that require you to wait for a planetary alignment to have any chance of them actually happening. I love a challenge, when I finally completed Resi 4 on professional mode for the first time and unlocked the Handcannon via Mercenaries, I felt a great sense of achievement and felt I had earned what the game rewarded me. When I finally nailed the take out one opponent with a devastator challenge on Modobahn on Modnation I just felt relieved it was finally over, which the attitude one would normally have about a prostate exam, not a game.
More recently, I’ve been playing Killing Floor, which is one of the hardest games I’ve ever come across, rarely managing to survive on even normal mode, and with hard and suicidal above that I daren’t think how insane this game can get. But, in spite of how crap-your-pants difficult this game is, it’s never once angered me enough to rage quit, swear, scream or smash anything, if I die, it’s my own fault, I learn and improve. Maybe I forgot to check behind me, maybe I wasn’t efficient enough with my ammo, maybe I stepped on my own grenade, it’s never been at fault of biased AI or just pure luck and chance (or lack thereof), just my own stupidity or misjudgement (or trying to take on a guy with drillhands with a weak weapon...) and much like with RE4 when I finally beat Farm on Long and Normal (and solo) I again, felt a sense of achievement, not relief.
Yes, Killing Floor is a bit cheap and goes against my earlier point about making games harder without significantly improving AI, but in all fairness, they are zombies so I’ll let it off, and above all else, it’s fun. And surely that’s the most important thing.
And besides, why does a game even have to be difficult to be enjoyable? Sometimes I love to just pick up Ratchet and Clank, Paper Mario or Wind Waker and just enjoy the game for what it is without feeling the needed to be challenged down to the very core of my skills.
One more thing that in my opinion all games should start implementing and that’s where the game recommends a difficulty level for you, off the top of my head three games come to mind. Both Modern Warfares and inFamous. It’s a nice feature, when it works but with the MW2 I played the training course a few times until it recommended me the hardest difficulty, by the half way point I’d turned the difficulty two levels because I was getting annihilated, and with inFamous I planned on playing it on Hard anyway so I could get the trophy without picking up any bad habits or normal beforehand. When done right this should be the standard in all games because it’s a really useful feature and will work for newbies and hardcore gamers alike, plus, I never know what to pick when starting a new game, one game’s veteran is another game’s easy. Or, better yet, instead of having set levels have a feature where the game gradually adjusts difficulty for you depending on how well you are playing making the enemies stronger or weaker (like in Devil May Cry 4) instead of taking a huge step forward to back (many times in games I’ve found normal to easy and hard to hard, this solves that).
Another (albeit less common) issue is when completing a game on normal or hard or above you don’t unlock the unlockables for the difficultly below it, If I finish a game the first time on hard why would I want to play it again on easy, most games are retroactive with this but there’s still a few examples that haven’t implemented this yet (John recently played Bayonetta and mentioned this) and there’s really no excuse for it.
Anyway, as much as I hate to say it, the best way to achieve a challenge from a game is to play on online, as good as AI can be sometimes it’ll never match the unpredictability and lateral thinking of another human. Plus, arguably, winning is a lot more fun when you can imagine a retelling of Angry German Kid happening on the other end or your sniper rifle.
Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts
Monday, 7 June 2010
Final Fantsay 13 Putting Your Console At Risk
Well... I made the mistake of entering the Game shop over the weekend, and I ended up with a Collector’s Edition of Final Fantasy 13 (PS3). It was really good value which was what gripped me into buying it, even though I was originally thinking of skipping such a purchase. I have always been curious to play the game, but from very early on John and I found out about a certain issue affecting the game and causing consoles to break completely. I’d decided at that point that maybe I shouldn’t bother as the experience probably isn’t worth risking my precious launch PS3 over. You may have heard about the lawsuit recently; a man named Daniel Wolf intends to sue Sony/Square for a lot of money which he then intends to offer to the people that join him so that they can replace their broken consoles. The problem is said to wear out the Blu-ray laser and after the game crashes, the console will no longer be able to read any form of media whatsoever. There are a fair few videos on you tube demonstrating the problem.
At the time of buying the game I had already convinced myself that the game had sold millions of copies, and so therefore surely if the problem was as bad as it was being made out to be there would be more pre-owned copies up for grabs and a lot more of an outrage going on. In fact most people haven’t even heard of this issue before. I asked at the Game shop before buying it whether they had heard anything for which they answered no, therefore re-assuring me that it would be ok; Only when I got the game back and put it in my console the threat suddenly became a lot more real. Despite the fact that the game has so far run smoothly with absolutely no issues whatsoever I can’t help feeling a knot forming in my stomach like I’ve just put a live bomb in the disk tray. It’s hard to enjoy the game experience when you’re worried that your console will crash and burn at any moment.
I therefore decided to have a search across the internet to try and re-assure myself so that I can play the game calmly and hopefully begin to enjoy the experience (after all aren’t games meant for playing, the whole idea that I’m afraid to do so is preposterous.) I found a lot of people discussing things, but no real definite answers. It feels like I’m bashing my head against a brick wall most of the time. Some people are saying it is the fault of the console, others are stating that it is because of defect discs. There are also no exact statistics for how many people this issue is in fact affecting. The problems don’t seem to be mainstream (for I know of many people who have completed the game with consoles still working) and yet it’s a regular enough occurrence to cause concern and awareness.
All I have heard from both Sony and Square Enix is that they are playing the blame game instead of actually attempting to correct the fault. Surly they could work together on this one and sort it out quicker instead of making fans feel rejected and angry. I did consider that maybe I could play the game by buying it for my 360 instead. It isn’t preferable because comparison videos show that it doesn’t look as good on this console plus it requires a lot of discs, still if it means not breaking anything it’s worth it right? Well, on my internet searches I also found a fair few accounts of freezing issues on the 360 version as well.
I really don’t know what’s best in this scenario. I could continue and everything will be absolutely fine. I may have been lucky enough to get a working disc, and my console may be able to handle it (I always de-dust it and keep it in a well ventilated spot,) but there’s always the ‘what if’? What if I end up being one of the people who suffers from this problem? I know for a fact that I will kick myself if this happens because it’s not as if I haven’t received any warning signs. For what is suppose to be a major next-gen release this is ridiculous and I’m hoping that everything will be resolved so that I can go ahead and get on with the game. It’s just that while nobody is willing to acknowledge the problem there will also be no development any time soon in trying to fix it.
At the time of buying the game I had already convinced myself that the game had sold millions of copies, and so therefore surely if the problem was as bad as it was being made out to be there would be more pre-owned copies up for grabs and a lot more of an outrage going on. In fact most people haven’t even heard of this issue before. I asked at the Game shop before buying it whether they had heard anything for which they answered no, therefore re-assuring me that it would be ok; Only when I got the game back and put it in my console the threat suddenly became a lot more real. Despite the fact that the game has so far run smoothly with absolutely no issues whatsoever I can’t help feeling a knot forming in my stomach like I’ve just put a live bomb in the disk tray. It’s hard to enjoy the game experience when you’re worried that your console will crash and burn at any moment.
I therefore decided to have a search across the internet to try and re-assure myself so that I can play the game calmly and hopefully begin to enjoy the experience (after all aren’t games meant for playing, the whole idea that I’m afraid to do so is preposterous.) I found a lot of people discussing things, but no real definite answers. It feels like I’m bashing my head against a brick wall most of the time. Some people are saying it is the fault of the console, others are stating that it is because of defect discs. There are also no exact statistics for how many people this issue is in fact affecting. The problems don’t seem to be mainstream (for I know of many people who have completed the game with consoles still working) and yet it’s a regular enough occurrence to cause concern and awareness.
All I have heard from both Sony and Square Enix is that they are playing the blame game instead of actually attempting to correct the fault. Surly they could work together on this one and sort it out quicker instead of making fans feel rejected and angry. I did consider that maybe I could play the game by buying it for my 360 instead. It isn’t preferable because comparison videos show that it doesn’t look as good on this console plus it requires a lot of discs, still if it means not breaking anything it’s worth it right? Well, on my internet searches I also found a fair few accounts of freezing issues on the 360 version as well.
I really don’t know what’s best in this scenario. I could continue and everything will be absolutely fine. I may have been lucky enough to get a working disc, and my console may be able to handle it (I always de-dust it and keep it in a well ventilated spot,) but there’s always the ‘what if’? What if I end up being one of the people who suffers from this problem? I know for a fact that I will kick myself if this happens because it’s not as if I haven’t received any warning signs. For what is suppose to be a major next-gen release this is ridiculous and I’m hoping that everything will be resolved so that I can go ahead and get on with the game. It’s just that while nobody is willing to acknowledge the problem there will also be no development any time soon in trying to fix it.
Labels:
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Sunday, 23 May 2010
The Geek Communication Barrier
Sometimes it feels as if the world is divided into two categories; gamers and non-gamers. – In a blunt sense, of course there are many different types of people out there but for the purpose of this article I’m referring to the relationship between these two groups. There’s aren’t many gamers who don’t have a story to offer about how a non-gamer did something stupid on a game or their misunderstanding parents keep bugging them to give it a rest. It gets pretty annoying right, even after numerous times explaining that what they say on the news is wrong you still get told to go away from your console/computer. I use to get this a bit when I was younger, now I’m older not so much. The other problem is also the fact that I’m a geek who spends much of her spare time programming. I don’t know if others get this, but there’s often a communication barrier between computer professionals and everybody else, in the way that you’re expected to do more of the work coming down to their level than they are coming up to yours.
I don’t really mind the barrier being there as long as I have somebody like me to talk to. It seems a bit one sided though because often people make an assumption about you if you’re a geek – that you’re a poor person to talk to. The fact is we don’t always have to talk about computing or video games, but in non-tech gatherings I’m often sat in the corner feeling slightly bored because I feel like people are giving me a bit of a berth. I try to join in and take interest in what other people say and sometimes they’ll let me through. The problem is, I’m expected to let them talk about what they want, but then can I talk about what I want, often not. When you mention the ‘vg’ words or anything computing related you can tell it’s going ‘whoosh’ over their heads. You can try to complain that people don’t take an interest in what you have to say, but they’ll make out that they do even though it’s obvious they’re just trying to look as if they are (as you tend not to get much of a response.) There’s also the fact that they’ll blame video games for everything that goes wrong in your life (tends to make you think that they don’t care much about your interests.) How are you suppose to take their attempts at understanding you seriously if they just irrationally blame everything on what you care about? I feel people think that I have to do something else other than computing, but that’s my hobby and future career choice, don’t have much time for anything else. Why should I change myself anyway? They expect me to just switch that part of myself off, yet they can talk about their jobs, education or hobbies as much as they want. I can’t complain about it because my hobbies are to blame, not the way that society is or anything *rolls eyes...*
I often feel like I have to choose between people and my passion for video game development because it’s always made out to me that when I’m on my computer I’m shutting myself away. The fact is, games programming is one of the hardest subjects you can choose, and I want to make sure I practice a lot each day so that I can pick it up well and live my dream. I actually program on my laptop a lot so I’m sat around in places where people are anyway and sometimes I stop and have a chat. If it seems I shut myself out sometimes it’s because I’m sick and tired of having my passions put down, the very thing I’m striving to create. It’s no different to the passion an artist feels when they start to make that masterpiece, it’s the desire to make something brilliant that other people can enjoy. I don’t even understand how people can’t see the crafting of video games as amazing. It’s so exciting thinking that I can design and produce my own world with its own rules – each to their own I guess. Amazingly, I haven’t actually met many other people who share the same enthusiasm as me for this sort of stuff, which is a shame because you hear about how young computer scientists get together at university and make successful things such as Google. I really wish I knew more people to share my hobby with because it’s kind of frustrating not being able to talk about programming more often. I guess I’ve read too many game development books written by eager professionals and I’d really like to meet them and gabber about computing all day. (To get past that steep learning curve to become a professional I guess you’d have to be pretty eager.)
Amongst the gaming/tech crowd you often find that it’s much easier to bond. (I read a study once that stated that people who played MMORPG’s together often had a stronger bond with each other than people who don’t.) When I went to university and finally met some other genuine gamers like myself we just instantly clicked and got talking away. You find you hardly ever run out of stuff to say because games are plentiful and you’re both happy to sit there and talk about them all day; non-gamers looking on in amusement because once again they think your silly and incapable of talking about anything else. It’s true that gamers can also have lots of tiffs, like over camping or kill stealing, and we don’t all get on such as the FPS and RPG crowd, but overall, once you do meet another gamer with similar tastes you find that your friendship tends to blossom. It’s a shame that all those non-gamer folk will never understand how good it feels to have a friendship like this.
I know that you can’t expect non-tech people to understand every detail of what you do, after all, it’s incredibly complicated, but on the top level it’d be nice to know that some of those people could maybe lay off a bit and try to accept my interests. I’m always made out to be the bad person for having a hobby in computing, and yet I’m not the one going around putting down somebody’s interests and making them feel that they can’t talk about it, or even briefly mention it once. I sometimes even fear going anywhere near my computer because I think I'm going to be judged for it. I admit to the fact that I’m a little obsessive over what I do, but it’s what makes me who I am and I love being that crazy creative person who puts all into what they do (too many people these days don’t seem to put any effort into developing skills anymore.) I’ll be more willing to come down a notch to their level if they can just maybe try, for once, not jump to the conclusion that video games and computers are destroying people lives, because in actual fact it's the un-accepting people in this world who are to blame. Yup the story of my life – I’m interested in a subject in which girls are often not very well received, which in turn isn’t widely accepted by society, and people wonder why I sometimes cut myself off! Oh-isn’t-the-human-race-just-wonderful? -.-
I don’t really mind the barrier being there as long as I have somebody like me to talk to. It seems a bit one sided though because often people make an assumption about you if you’re a geek – that you’re a poor person to talk to. The fact is we don’t always have to talk about computing or video games, but in non-tech gatherings I’m often sat in the corner feeling slightly bored because I feel like people are giving me a bit of a berth. I try to join in and take interest in what other people say and sometimes they’ll let me through. The problem is, I’m expected to let them talk about what they want, but then can I talk about what I want, often not. When you mention the ‘vg’ words or anything computing related you can tell it’s going ‘whoosh’ over their heads. You can try to complain that people don’t take an interest in what you have to say, but they’ll make out that they do even though it’s obvious they’re just trying to look as if they are (as you tend not to get much of a response.) There’s also the fact that they’ll blame video games for everything that goes wrong in your life (tends to make you think that they don’t care much about your interests.) How are you suppose to take their attempts at understanding you seriously if they just irrationally blame everything on what you care about? I feel people think that I have to do something else other than computing, but that’s my hobby and future career choice, don’t have much time for anything else. Why should I change myself anyway? They expect me to just switch that part of myself off, yet they can talk about their jobs, education or hobbies as much as they want. I can’t complain about it because my hobbies are to blame, not the way that society is or anything *rolls eyes...*
I often feel like I have to choose between people and my passion for video game development because it’s always made out to me that when I’m on my computer I’m shutting myself away. The fact is, games programming is one of the hardest subjects you can choose, and I want to make sure I practice a lot each day so that I can pick it up well and live my dream. I actually program on my laptop a lot so I’m sat around in places where people are anyway and sometimes I stop and have a chat. If it seems I shut myself out sometimes it’s because I’m sick and tired of having my passions put down, the very thing I’m striving to create. It’s no different to the passion an artist feels when they start to make that masterpiece, it’s the desire to make something brilliant that other people can enjoy. I don’t even understand how people can’t see the crafting of video games as amazing. It’s so exciting thinking that I can design and produce my own world with its own rules – each to their own I guess. Amazingly, I haven’t actually met many other people who share the same enthusiasm as me for this sort of stuff, which is a shame because you hear about how young computer scientists get together at university and make successful things such as Google. I really wish I knew more people to share my hobby with because it’s kind of frustrating not being able to talk about programming more often. I guess I’ve read too many game development books written by eager professionals and I’d really like to meet them and gabber about computing all day. (To get past that steep learning curve to become a professional I guess you’d have to be pretty eager.)
Amongst the gaming/tech crowd you often find that it’s much easier to bond. (I read a study once that stated that people who played MMORPG’s together often had a stronger bond with each other than people who don’t.) When I went to university and finally met some other genuine gamers like myself we just instantly clicked and got talking away. You find you hardly ever run out of stuff to say because games are plentiful and you’re both happy to sit there and talk about them all day; non-gamers looking on in amusement because once again they think your silly and incapable of talking about anything else. It’s true that gamers can also have lots of tiffs, like over camping or kill stealing, and we don’t all get on such as the FPS and RPG crowd, but overall, once you do meet another gamer with similar tastes you find that your friendship tends to blossom. It’s a shame that all those non-gamer folk will never understand how good it feels to have a friendship like this.
I know that you can’t expect non-tech people to understand every detail of what you do, after all, it’s incredibly complicated, but on the top level it’d be nice to know that some of those people could maybe lay off a bit and try to accept my interests. I’m always made out to be the bad person for having a hobby in computing, and yet I’m not the one going around putting down somebody’s interests and making them feel that they can’t talk about it, or even briefly mention it once. I sometimes even fear going anywhere near my computer because I think I'm going to be judged for it. I admit to the fact that I’m a little obsessive over what I do, but it’s what makes me who I am and I love being that crazy creative person who puts all into what they do (too many people these days don’t seem to put any effort into developing skills anymore.) I’ll be more willing to come down a notch to their level if they can just maybe try, for once, not jump to the conclusion that video games and computers are destroying people lives, because in actual fact it's the un-accepting people in this world who are to blame. Yup the story of my life – I’m interested in a subject in which girls are often not very well received, which in turn isn’t widely accepted by society, and people wonder why I sometimes cut myself off! Oh-isn’t-the-human-race-just-wonderful? -.-
Labels:
computers,
gamers,
geeks,
non-gamers,
people,
video games
Thursday, 20 May 2010
Ignorance and Video Games
Following on from Sneeze’s article about violence and fornication in video games, I’d like to take a closer look at the people who complain about this sort of thing. Jo and I were watching some videos of Jack Thompson and some other people complaining about Grand Theft Auto IV last night, and it was honestly one of the most ignorant, scaremongering piles of crap I have ever seen in my life. I’ve never played GTA IV myself, but I have played III, Vice City and San Andreas, so I know the basic precepts of GTA games quite well. Apparently, in this game (according to the talk show we watched) your child can pick up a hooker, have sex with her, then beat her to death with a baseball bat to get your money back. OK, OK, OK, let’s get one thing straight shall we. Your child can’t do these things because the game has an ESRB rating of M and a BBFC rating of 18. If a child gets their hands on a copy of the game it’s due to negligence, either on the part of the store who sold them the restricted item, or on the part of the parents, to provide their offspring with a video game that has been deemed unsuitable for them. On that note, many people have complained that the ESRB rating of M should be raised to AO due to some of the game’s content. For anyone who doesn’t know, M is for ages 17+ and AO is for ages 18+. I mean seriously, is one year really going to make that much of a difference?
Right, now on to the point of this article. Many people complain that some of the themes in video games, such as violence, sex and crime have an adverse effect on people who play them, causing them to go on mad killing sprees in schools with an AK47 or something. As a side note, if I was personally gonna go on a killing spree I’d screw an AK47 and take a HK47 with me instead. At least it’d add some humour to the situation. “Query: Shall we start with the blaster rifle or plasma grenades master? I do so enjoy the sound of meatbags in pain. Except you of course master. Haha.”
Anyway, random Star Wars references aside, how many reported sales of GTA IV have there been? I can’t seem to find an up to date figure, but according to Wikipedia, as of the 16th of August 2008 (a few months after the game’s release) it had sold over 10 million copies. So I guess we can assume that that figure has increased dramatically since then. Now, how many cases have there been of people running amok in schools with rifles? Yeah, considerably less. Oh and let’s not forget that hardly any of these cases can actually be directly linked to video games. People just seem to think that since someone has played a violent game before, that must have somehow trained them to become psychotic killers. As Sneeze, said in his article, these people also tend to be quite fond of statistics, throwing them out like confetti at a wedding, so here’s one for you: let’s take a high estimate for the number of school shootings linked to video games. Shall we say 50? Yeah that sounds like a nice high estimate. Now how many sales have there been of GTA IV? Well there were over 10 million sales in August 2008, so in May 2010, taking into account additional sales in the past nearly 2 years, plus pre-owned sales on eBay and the like, shall we say 17 million? Right now let’s work out the percentage shall we? Notice I’m being lenient here and assuming that all these violent rampages were linked to GTA IV and not to other games like Counter Striker or Manhunt. So, 50/17,000,000 * 100 = ~0.0003%. Wow, that’s a low percentage. Plus I’ve been lenient with this percentage don’t forget. Now let’s consider, out of all the people who have played GTA IV, how many are likely to have had a deep rooted psychological problem that would probably lead them to become violent with the influence of something like GTA anyway. I don’t know about you, but I’d reckon it’d be higher than the previous percentage. So the only people who would have been affected by violent games are the ones who are quite frankly mentally unfit to play them anyway. I mean what train of thought would lead you to the conclusion “Oh, I just killed someone in this game, therefore it must be alright to do it in real life too”. Sounds retarded doesn’t it? Really, if someone can’t tell the difference between fantasy and reality, then it’s obviously a case that needs looking at more thoroughly right?
For all that people complain about violence in video games, surely it’s better that people do it within the confines of a fantasy world rather than in real life. At our core, human beings are just animals that have developed the confines of society, making many of our animal urges unacceptable, for instance the need to hunt and kill. Animals do it all the time, it’s a perfectly natural part of life, and the old hunter-gatherer instincts are still there in all human beings. Take a look at the Freudian model for example. (I apologise for any inconsistencies here, but I briefly studied Freud out of a textbook at college 5 years ago after dropping out of Psychology for being too boring and taking Physics instead. They just weren’t covering the stuff I wanted to learn in Psychology, and Physics was a much more black and white subject, which suits my style of thinking more, so I decided to just learn the stuff I wanted to know out of a textbook instead. So I apologise if I’m wrong about anything here.) The Freud model states that the consciousness is split into three parts, the ID, the Ego, and the Superego. The ID is the animal instinct, self-gratification part of our mind that tells us what we want and that we want it now. The Superego is the part of our mind that tells us what’s right and what’s wrong, and that we should always do right by other people. The Ego sits between the two, and keeps them both in check, making sure we get sufficient self gratification, but that we are still decent people. Anyway, dragging this back onto topic, the ID part of our minds tells us that we want to kill things. Surely, a place where we can satisfy these urges without doing harm to anyone else is preferable to going out and stabbing someone in the street or something. I know I’ve actually found games where you can be someone else for a while terribly relieving, not having to worry about the real life consequences of my actions actually de-stresses me really well. So in that sense, violent games are surely good for people, provided they don’t have any prior mental instabilities. Maybe instead of age ratings on games they should have mental stability ratings, ensuring the only people who play these kinds of games aren’t the kind who are going to go crazy and start eating their socks or something.
Right, now on to the point of this article. Many people complain that some of the themes in video games, such as violence, sex and crime have an adverse effect on people who play them, causing them to go on mad killing sprees in schools with an AK47 or something. As a side note, if I was personally gonna go on a killing spree I’d screw an AK47 and take a HK47 with me instead. At least it’d add some humour to the situation. “Query: Shall we start with the blaster rifle or plasma grenades master? I do so enjoy the sound of meatbags in pain. Except you of course master. Haha.”
Anyway, random Star Wars references aside, how many reported sales of GTA IV have there been? I can’t seem to find an up to date figure, but according to Wikipedia, as of the 16th of August 2008 (a few months after the game’s release) it had sold over 10 million copies. So I guess we can assume that that figure has increased dramatically since then. Now, how many cases have there been of people running amok in schools with rifles? Yeah, considerably less. Oh and let’s not forget that hardly any of these cases can actually be directly linked to video games. People just seem to think that since someone has played a violent game before, that must have somehow trained them to become psychotic killers. As Sneeze, said in his article, these people also tend to be quite fond of statistics, throwing them out like confetti at a wedding, so here’s one for you: let’s take a high estimate for the number of school shootings linked to video games. Shall we say 50? Yeah that sounds like a nice high estimate. Now how many sales have there been of GTA IV? Well there were over 10 million sales in August 2008, so in May 2010, taking into account additional sales in the past nearly 2 years, plus pre-owned sales on eBay and the like, shall we say 17 million? Right now let’s work out the percentage shall we? Notice I’m being lenient here and assuming that all these violent rampages were linked to GTA IV and not to other games like Counter Striker or Manhunt. So, 50/17,000,000 * 100 = ~0.0003%. Wow, that’s a low percentage. Plus I’ve been lenient with this percentage don’t forget. Now let’s consider, out of all the people who have played GTA IV, how many are likely to have had a deep rooted psychological problem that would probably lead them to become violent with the influence of something like GTA anyway. I don’t know about you, but I’d reckon it’d be higher than the previous percentage. So the only people who would have been affected by violent games are the ones who are quite frankly mentally unfit to play them anyway. I mean what train of thought would lead you to the conclusion “Oh, I just killed someone in this game, therefore it must be alright to do it in real life too”. Sounds retarded doesn’t it? Really, if someone can’t tell the difference between fantasy and reality, then it’s obviously a case that needs looking at more thoroughly right?
For all that people complain about violence in video games, surely it’s better that people do it within the confines of a fantasy world rather than in real life. At our core, human beings are just animals that have developed the confines of society, making many of our animal urges unacceptable, for instance the need to hunt and kill. Animals do it all the time, it’s a perfectly natural part of life, and the old hunter-gatherer instincts are still there in all human beings. Take a look at the Freudian model for example. (I apologise for any inconsistencies here, but I briefly studied Freud out of a textbook at college 5 years ago after dropping out of Psychology for being too boring and taking Physics instead. They just weren’t covering the stuff I wanted to learn in Psychology, and Physics was a much more black and white subject, which suits my style of thinking more, so I decided to just learn the stuff I wanted to know out of a textbook instead. So I apologise if I’m wrong about anything here.) The Freud model states that the consciousness is split into three parts, the ID, the Ego, and the Superego. The ID is the animal instinct, self-gratification part of our mind that tells us what we want and that we want it now. The Superego is the part of our mind that tells us what’s right and what’s wrong, and that we should always do right by other people. The Ego sits between the two, and keeps them both in check, making sure we get sufficient self gratification, but that we are still decent people. Anyway, dragging this back onto topic, the ID part of our minds tells us that we want to kill things. Surely, a place where we can satisfy these urges without doing harm to anyone else is preferable to going out and stabbing someone in the street or something. I know I’ve actually found games where you can be someone else for a while terribly relieving, not having to worry about the real life consequences of my actions actually de-stresses me really well. So in that sense, violent games are surely good for people, provided they don’t have any prior mental instabilities. Maybe instead of age ratings on games they should have mental stability ratings, ensuring the only people who play these kinds of games aren’t the kind who are going to go crazy and start eating their socks or something.
Thursday, 13 May 2010
The Glorification of Violence and Fornication
One of the main problems people seem to have with video games is that they “glorify” sex and violence and this makes children grow up corrupted and desensitised and they might stab people. Of course, there have been loads of studies that prove that games make children violent, they are just secret studies that only exist in a realm of reality that only anti-game enthusiasts can see, or at least that’s what I imagine because I sure as hell can’t find any. They just spout random statistics to get ignorant people like putty in their hands so they’ll buy their latest book or whatever they’re selling.
Violence in media has always been around and video games are just the latest punch bag to emerge, 30 years ago, people would be complaining about violence on TV, 80 years ago people would have complained about violence in movies, 10,000 years ago, probably complained about violence in cave paintings. People are always looking for an excuse why someone stabbed someone and instead of blaming the child’s own free will, poor parenting or perhaps the person in question deserved to be stabbed, no its Rockstar’s fault because they “taught” him how to use a knife, I’m not even sure how this works, unless you’re unaware of which end made people bleed.
It’s pretty clear that these so called “experts” haven’t played a game in their life but people believe anything you tell them if you’re over the age of 50 and in a suit and stick some sort of percentage in there. No, you don’t get “points” for killing cops and the aim of the game isn’t to kill prostitutes.
Complaints were actually received about the advert for Heavy Rain glorifying violence, now, anyone with a brainstem can tell this game is in no way glorifying violence, on the contrary. It shows the after effects, the consequences, the problems that come with taking a life. Then, to bring up a point Jo made in a previous article you have adverts for joining the army. They show guns, tanks, airplanes, boats all the machines that where invented to kill a guy quicker than he can kill you, they make it all flashy and give it the “boy with their toys” appeal. This is for an invention, the sole purpose of which is for ending life. Now, which one of these is actually doing the glorifying? Which one is getting the blame for people getting killed?
Then there’s sex, which is equally as hypocritical, all you have to do is turn prime time TV on and see the latest advert for deodorant or make-up and have far more sexual content then you’d see in most video games, and even then, watch anything on Channel 4 post watershed and you’ll see stuff worse than pretty much all video games (well, all of the ones sold outside Japan anyway). Yet Mass Effect got accused of being a “porn simulator” (which when you look at it is a deeply flawed term anyways, how does one simulate porn?) yet it’s actually tastefully done, and shows the feelings and connection between the two characters and the most graphic thing you get is a sideboob. What kind of porn are they actually watching?
Granted this issue does seem to be getting less pressing, Mass Effect 2 didn’t get any stick to my knowledge and that was probably more graphic, and Heavy Rain (yes I know I keep using this game in examples, if it’s bothering you play a drinking game or something) didn’t receive much notoriety and that’s probably more graphic still.
One more point on sex in games, I found this link today: Click. Now, surely he must have known of Rule 34’s existence, by its very nature you can find porn of anything, Sonic, Pokémon, The Land Before Time and pretty much anything that will destroy your childhood in a few simple jpegs. None of these previously had any sexual context but the internet got hold of it and suddenly Simba has a foot long. So, you make a game like Bayonetta which is pretty sexual itself, you’re pretty much doing half the work for them, and then you had the stones to complain when porn of it emerges? If you’re going to make a highly sexual character expect the character to be highly sexualised, it would be like serving someone an extremely salty meal and complaining if they get a drink afterwards.
Video games are no worse than any other form of media, TV, film, music, all influence people to some extent but people are always in control, if someone “copies” a video game it’s not at the fault of the game but at the fault of the person. Some people are naturally violent regardless of what hobbies they do or don’t have (except maybe yoga) and these people should be dealt with accordingly instead of fighting against an industry and ruining it for all the people who have self control and the little voice that tells them what’s real and what isn’t.
The best idea is to educate people more on game ratings, people still think that the age rating is purely based on difficulty and nothing else and then complain when they find out their 8 year old is running over pensioners in a golf cart. I saw a mother and her kid in game a few days ago, the kid wanted Forza Motorsport and the mother said “No, it’s obviously a 12 for a reason” obviously having no idea that a simple flip of the case would tell her exactly why it’s a 12. (which as it turns out is bad language, why you need to effectively cut out a large percentage of your audience by adding a few swears to a racing game of all games is beyond me). PEGI should run a few adverts on TV, tell parents about ratings and leave it all up to them instead of letting the Daily Mail handle it.
In return, for gamers, have a rating on all talk shows when video games are the topic, with little icons that mean “contains people that haven’t the faintest what they are on about” and “contains an audience with a collective amount of less than 5 brain cells” just to give us a heads up on what to expect from the next 20 minutes that way and prepare accordingly, possibly by performing a lobotomy on ourselves beforehand so we’re on the same train of thought as the people on the program.
“Before you go and criticize the younger generation, just remember who raised them.” ~ Unknown
Violence in media has always been around and video games are just the latest punch bag to emerge, 30 years ago, people would be complaining about violence on TV, 80 years ago people would have complained about violence in movies, 10,000 years ago, probably complained about violence in cave paintings. People are always looking for an excuse why someone stabbed someone and instead of blaming the child’s own free will, poor parenting or perhaps the person in question deserved to be stabbed, no its Rockstar’s fault because they “taught” him how to use a knife, I’m not even sure how this works, unless you’re unaware of which end made people bleed.
It’s pretty clear that these so called “experts” haven’t played a game in their life but people believe anything you tell them if you’re over the age of 50 and in a suit and stick some sort of percentage in there. No, you don’t get “points” for killing cops and the aim of the game isn’t to kill prostitutes.
Complaints were actually received about the advert for Heavy Rain glorifying violence, now, anyone with a brainstem can tell this game is in no way glorifying violence, on the contrary. It shows the after effects, the consequences, the problems that come with taking a life. Then, to bring up a point Jo made in a previous article you have adverts for joining the army. They show guns, tanks, airplanes, boats all the machines that where invented to kill a guy quicker than he can kill you, they make it all flashy and give it the “boy with their toys” appeal. This is for an invention, the sole purpose of which is for ending life. Now, which one of these is actually doing the glorifying? Which one is getting the blame for people getting killed?
Then there’s sex, which is equally as hypocritical, all you have to do is turn prime time TV on and see the latest advert for deodorant or make-up and have far more sexual content then you’d see in most video games, and even then, watch anything on Channel 4 post watershed and you’ll see stuff worse than pretty much all video games (well, all of the ones sold outside Japan anyway). Yet Mass Effect got accused of being a “porn simulator” (which when you look at it is a deeply flawed term anyways, how does one simulate porn?) yet it’s actually tastefully done, and shows the feelings and connection between the two characters and the most graphic thing you get is a sideboob. What kind of porn are they actually watching?
Granted this issue does seem to be getting less pressing, Mass Effect 2 didn’t get any stick to my knowledge and that was probably more graphic, and Heavy Rain (yes I know I keep using this game in examples, if it’s bothering you play a drinking game or something) didn’t receive much notoriety and that’s probably more graphic still.
One more point on sex in games, I found this link today: Click. Now, surely he must have known of Rule 34’s existence, by its very nature you can find porn of anything, Sonic, Pokémon, The Land Before Time and pretty much anything that will destroy your childhood in a few simple jpegs. None of these previously had any sexual context but the internet got hold of it and suddenly Simba has a foot long. So, you make a game like Bayonetta which is pretty sexual itself, you’re pretty much doing half the work for them, and then you had the stones to complain when porn of it emerges? If you’re going to make a highly sexual character expect the character to be highly sexualised, it would be like serving someone an extremely salty meal and complaining if they get a drink afterwards.
Video games are no worse than any other form of media, TV, film, music, all influence people to some extent but people are always in control, if someone “copies” a video game it’s not at the fault of the game but at the fault of the person. Some people are naturally violent regardless of what hobbies they do or don’t have (except maybe yoga) and these people should be dealt with accordingly instead of fighting against an industry and ruining it for all the people who have self control and the little voice that tells them what’s real and what isn’t.
The best idea is to educate people more on game ratings, people still think that the age rating is purely based on difficulty and nothing else and then complain when they find out their 8 year old is running over pensioners in a golf cart. I saw a mother and her kid in game a few days ago, the kid wanted Forza Motorsport and the mother said “No, it’s obviously a 12 for a reason” obviously having no idea that a simple flip of the case would tell her exactly why it’s a 12. (which as it turns out is bad language, why you need to effectively cut out a large percentage of your audience by adding a few swears to a racing game of all games is beyond me). PEGI should run a few adverts on TV, tell parents about ratings and leave it all up to them instead of letting the Daily Mail handle it.
In return, for gamers, have a rating on all talk shows when video games are the topic, with little icons that mean “contains people that haven’t the faintest what they are on about” and “contains an audience with a collective amount of less than 5 brain cells” just to give us a heads up on what to expect from the next 20 minutes that way and prepare accordingly, possibly by performing a lobotomy on ourselves beforehand so we’re on the same train of thought as the people on the program.
“Before you go and criticize the younger generation, just remember who raised them.” ~ Unknown
Labels:
bayonetta,
grand theft auto,
heavy rain,
sex,
video games,
violence
Thursday, 22 April 2010
Can games be classed as art?

Another time old argument about games revolves around whether they can be classed as art or not. Films have their own category of titles that have been claimed to be art, yet every time games attempt to make advancement this way they get beaten back. Why is this? People who aren’t gamers seem to lack the capacity to be able to take games seriously, and if a game tries to portray a serious issue or get somewhere in an artful award ceremony you can bet a sea of complaints will follow.
I’m not really a fan of the “art community.” I use to be when I did Art and design at school, and attempted to continue it at college. In the end I quit in order to focus more on my programming and game design skills. I still enjoy drawing from time to time, but when I do I can now do what I want on my own terms. I remember in art being given a huge speech about how it was a creative, passionate subject, yet being present in that class somehow managed to kill my own interest in it. The fact is I feel like I can be more free and imaginative thinking through the logic of a program than I ever could be in art where I was constantly being told off for not wanting to take the modern approach. How can a subject be free and creative when everyone is expected to follow the current trend – that’s how it felt to me anyway. I didn’t want to make any of that naff talentless stuff you see in art galleries these days, like messy beds, signed toilets and block coloured canvases. It feels like it has no point, except to convey a meaning that you can’t really get without reading the sign, and even then it’s not very enjoyable to stare at for too long. It just feels like in order to get it you have to be in the exclusive art appreciation club yourself, otherwise if you’re like me you’ll find most art galleries to be incredibly boring places. (I apologize to any art lovers reading this right now, but there are a lot of people like me who would just rather sit home and play games over visiting a gallery any day – Louvre being the exception of course :P.)
Anyway, I started to think of myself as being the logical artist. When I design my games I think of it as a craft, and what I’m building is interactive art – a lot more exciting than any static painting. Designing a big game will involve a large number of concept artists, designers, script writers, programmers and sound engineers. That involves a lot of skill and time, but the end result should be fun, enjoyable and probably a lot nicer to look at than any of that modern art. If you look at the following definitions of what art is there’s no reason for why games can’t be considered as art themselves:
“The products of human creativity; works of art collectively; ‘an art exhibition’; ‘a fine collection of art’ – Google
I think it’s perfectly safe to say that a game is a product of human creativity, and I’m speaking from experience – well I felt like I was being creative at the time when I designed that RPG anyway.
“The quality, production, expression, or realm, according to aesthetic principles, of what is beautiful, appealing, or of more than ordinary significance.” – Dictionary.com
In all honesty I don’t find most fine art that aesthetically pleasing. I go back to the messy bed example – why would I find that beautiful to look at? If I did I could just stare dumbly at my own bed every morning minus the gallery entrance fee. On the other hand games, graphically and through style can be very aesthetically pleasing.
“Art is the process or product of deliberately arranging elements in a way to affect the senses or emotions. It encompasses a diverse range of human activities, creations, and modes of expression, including music, literature, film, sculpture, and paintings. The meaning of art is explored in a branch of philosophy known as aesthetics.” - http://en.wikipedia.org/wiki/Art (I’m glad to say games are actually mentioned further on down the article.)
I’d say games are capable of affecting the senses and emotions, be it tension, fear or distress (I wrote an article concerning this a while back, Are games deeper than films?) It states that music, literature, film and paintings are included in the category of art. Let’s just break that down a second. Games contain music (check), games contain literature(check – creative scrip writing/dialogue), games contain film (check – Animation in cut scenes) and games contains paintings (check – well they involve creating drawings and paintings for concept art anyway.) You could even say they involve sculpture in some way if you can include 3D modelling into that. Games overall involve more craft than all of those mediums put together, so how come some people still can’t accept them as art?
Art also feels to me like a realm of elitists. If you look at film for example, not all of them seem to be considered in an artful way. On numerous occasions popular films have lost out on awards to more artful, less heard of films, such as the biggest movie of all time Avatar loosing an Oscar to Hurt Locker. It feels like popularity and entertainment value means nothing compared to something that shows a meaning (same problem I had with fantasy art VS modern art.) It’s no different to stating games are artful and then being forced to give an example (thinking hard on the spot, most would reply with something like Okami or Psychonauts.) These are very good games, but in the crafting process I imagine they would take no more effort and time than any other game. By the very definition of art, there’s no reason why all films and games can’t be classed as art. I was actually forced at one point to sit through a showing of art films created by students, and I was left pretty unimpressed. Most of them were dark, depressing and pointless, plus I wouldn’t really ever watch any of them ever again – give me Avatar any day.
Games of course, will always overall be classed as an entertainment media first, but then so is film and literature. When it comes to discussions of art however, I see no need to dispute the fact that games are an art/craft in any shape or form. If people can’t accept that then I guess I’ll just say that they even transcend art to be something better that more people can actually appreciate over messy beds.
Friday, 16 April 2010
When Gamers Cheat!!!
The last article I wrote related to A.I. and how a game can make you feel cheated (When A.I. Cheats!!!). Continuing on with the theme I have decided to cover the issue of when gamers cheat!!!
In single player games I never really quite got the deal with using cheats or walkthroughs. After all, why spend that much money on a new game if you’re not even going to play through it properly. (Same reason I like my games to be challenging. If I complete it too quickly it doesn’t feel like its been worth what I paid for it and I’ll end up sitting agitatedly before the end credits regretting that I ever became so hooked in the first place.) Admittedly, when I have had walkthroughs placed before me I’ve had a little itch inside my skull daring me to have a look. More often than not I will cave, especially if I’m not sure where to go next. (I hate it when a game is unclear as to where you should be at a certain point. It’s the worst kind of stuck; wasting hours running backwards and forwards for the right location.) Sometimes people will use guides and cheats in a game on second play-through, either for fun (exploding/naked characters... etc...) or to find anything that they happened to miss the first time through (Final Fantasy I’ve found is terrible for having a lot of hidden quests and items you just couldn’t locate without either luck or instruction.) I guess in this case, it’s more understandable, either way however, why should it bother me? Each player to their own and all that...
... but then there’s online games, in which I find cheating to be unforgivable. It seems to me that there’s always one player who wants to ruin it for the rest, and it’s very unfair after having paid for the game for someone else to then dictate and affect how it should be played. Besides, what’s the point in taking part in a competitive match if you’re just going to cheat to win; it’s undeserved and dishonourable; yet if you beat everyone by your own skill it gives you a much greater boost because you ‘actually’ earned it. Of course you shouldn’t really go to these kinds of extremes (http://www.computerandvideogames.com/article.php?id=239999), but it’s still enough to make decent players boil with anger inside. In such cases, I will exit the game and not enter another match with that player ever again, (tried complaining once to get people banned, but didn’t make an ounce of difference without proof.)
I use to be really into the multiplayer side of “Resistance: Fall of Man.” I had a clan and we were pretty good at it. I worked really hard on my profile in this game, getting my kill count greater than my death one, attempting to get more wins than losses. Yet the moment somebody cheats in this game is messes up some of your well earned stats, (as you tend to get randomly put into matches in this game, it’s not really possible to avoid cheats. It’s just a case of if you get suspicious, leave!) At the start there was mostly talk of how certain people were using lag switches, which cause them to look Skippy on your screen making them hard to hit. (unfortunately if your connections acting up a bit you can also be mistakenly accused of this.) I never really noticed that much of an issue here but later on in the games release, a bug was found that allowed people at certain points in the map to walk outside of the walls. They could still shoot you through the walls, but you could not see or hit them back. Soon after this announcement I found myself in this very situation. My friends and I kept dying really rapidly on the spot after re-spawn and for a while we just thought that maybe the other team were really good. As time went on however, it became more and more obvious that they were abusing the glitch as we never saw the other team members. Now I’m the kind of gamer who hates quitting even when losing so I attempted to continue for as long as I could; needless to say, it was a complete slaughter. My clan felt pretty down and angry afterwards; we’d spent time practicing and getting good at the game, all of which meant nothing the moment we entered that match. What was worse was the fact that there was also nothing we could do about it. They’d gotten away with it and would probably continue to ruin other people’s enjoyment of the game.
Tibia is an MMORPG in which I have also come to notice people cheating. They like to use algorithms on their characters, which controls them and gets them to attack monsters. This allows them to leave the game and to come back to a high-level character. It’s a risk as most people who spot these bots will kill them on sight (although the botters high-level friend may end up being sent out to hunt them down), but some are really advanced and will try really hard to create the illusion that there is a player involved (such as getting them to post ‘hello’ when another player passes by.) For starters, this really irritates me because what’s the point of playing a game and yet not being present at the keyboard; coming back to a powerful character, it’s like getting a reward without all the work that other players like John and I put into it. Secondly, these people then often use these cheaply created high-levels to power abuse other players. Botting has also caused suspicion amongst the community and several times I have been mistaken for it and been attacked; giving me no choice but to set their beards alight to teach them a lesson. Once again, like in Resistance, it’s hard to do anything about it. You can’t report them because you have no proof. (Silkroad Online also had problems with bots, to the point where a lot of fans including myself, turned their backs on it.)
In summary, I hate cheating in games! There’s just no point to playing a game if you’re not going to do it properly. In single player games it’s not so frowned upon, as some people deem it necessary to improve their experience, other times they can be useful or fun. In multiplayer games, unless agreed upon by all players present, it should be a definite NO! It’s selfish to go and ruin the experience for another person just to benefit yourself (not that I can see any fun in cheating; it’s not like you’ll get any bragging rights for doing so.) There should definitely be more ways in games to deal with these little pests and the developers themselves should put more care into maintaining good solid communities; having too many unruly players and cheats usually results in a game being abandoned by the very people who actually care about it.
In single player games I never really quite got the deal with using cheats or walkthroughs. After all, why spend that much money on a new game if you’re not even going to play through it properly. (Same reason I like my games to be challenging. If I complete it too quickly it doesn’t feel like its been worth what I paid for it and I’ll end up sitting agitatedly before the end credits regretting that I ever became so hooked in the first place.) Admittedly, when I have had walkthroughs placed before me I’ve had a little itch inside my skull daring me to have a look. More often than not I will cave, especially if I’m not sure where to go next. (I hate it when a game is unclear as to where you should be at a certain point. It’s the worst kind of stuck; wasting hours running backwards and forwards for the right location.) Sometimes people will use guides and cheats in a game on second play-through, either for fun (exploding/naked characters... etc...) or to find anything that they happened to miss the first time through (Final Fantasy I’ve found is terrible for having a lot of hidden quests and items you just couldn’t locate without either luck or instruction.) I guess in this case, it’s more understandable, either way however, why should it bother me? Each player to their own and all that...
... but then there’s online games, in which I find cheating to be unforgivable. It seems to me that there’s always one player who wants to ruin it for the rest, and it’s very unfair after having paid for the game for someone else to then dictate and affect how it should be played. Besides, what’s the point in taking part in a competitive match if you’re just going to cheat to win; it’s undeserved and dishonourable; yet if you beat everyone by your own skill it gives you a much greater boost because you ‘actually’ earned it. Of course you shouldn’t really go to these kinds of extremes (http://www.computerandvideogames.com/article.php?id=239999), but it’s still enough to make decent players boil with anger inside. In such cases, I will exit the game and not enter another match with that player ever again, (tried complaining once to get people banned, but didn’t make an ounce of difference without proof.)
I use to be really into the multiplayer side of “Resistance: Fall of Man.” I had a clan and we were pretty good at it. I worked really hard on my profile in this game, getting my kill count greater than my death one, attempting to get more wins than losses. Yet the moment somebody cheats in this game is messes up some of your well earned stats, (as you tend to get randomly put into matches in this game, it’s not really possible to avoid cheats. It’s just a case of if you get suspicious, leave!) At the start there was mostly talk of how certain people were using lag switches, which cause them to look Skippy on your screen making them hard to hit. (unfortunately if your connections acting up a bit you can also be mistakenly accused of this.) I never really noticed that much of an issue here but later on in the games release, a bug was found that allowed people at certain points in the map to walk outside of the walls. They could still shoot you through the walls, but you could not see or hit them back. Soon after this announcement I found myself in this very situation. My friends and I kept dying really rapidly on the spot after re-spawn and for a while we just thought that maybe the other team were really good. As time went on however, it became more and more obvious that they were abusing the glitch as we never saw the other team members. Now I’m the kind of gamer who hates quitting even when losing so I attempted to continue for as long as I could; needless to say, it was a complete slaughter. My clan felt pretty down and angry afterwards; we’d spent time practicing and getting good at the game, all of which meant nothing the moment we entered that match. What was worse was the fact that there was also nothing we could do about it. They’d gotten away with it and would probably continue to ruin other people’s enjoyment of the game.
Tibia is an MMORPG in which I have also come to notice people cheating. They like to use algorithms on their characters, which controls them and gets them to attack monsters. This allows them to leave the game and to come back to a high-level character. It’s a risk as most people who spot these bots will kill them on sight (although the botters high-level friend may end up being sent out to hunt them down), but some are really advanced and will try really hard to create the illusion that there is a player involved (such as getting them to post ‘hello’ when another player passes by.) For starters, this really irritates me because what’s the point of playing a game and yet not being present at the keyboard; coming back to a powerful character, it’s like getting a reward without all the work that other players like John and I put into it. Secondly, these people then often use these cheaply created high-levels to power abuse other players. Botting has also caused suspicion amongst the community and several times I have been mistaken for it and been attacked; giving me no choice but to set their beards alight to teach them a lesson. Once again, like in Resistance, it’s hard to do anything about it. You can’t report them because you have no proof. (Silkroad Online also had problems with bots, to the point where a lot of fans including myself, turned their backs on it.)
In summary, I hate cheating in games! There’s just no point to playing a game if you’re not going to do it properly. In single player games it’s not so frowned upon, as some people deem it necessary to improve their experience, other times they can be useful or fun. In multiplayer games, unless agreed upon by all players present, it should be a definite NO! It’s selfish to go and ruin the experience for another person just to benefit yourself (not that I can see any fun in cheating; it’s not like you’ll get any bragging rights for doing so.) There should definitely be more ways in games to deal with these little pests and the developers themselves should put more care into maintaining good solid communities; having too many unruly players and cheats usually results in a game being abandoned by the very people who actually care about it.
Labels:
bots,
cheats,
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Tuesday, 6 April 2010
When A.I. Cheats!

You know that feeling, when you’re stuck on a game for hours on a boss battle; the sweat is pouring from your brow and your muscles are tense from frustration; you can feel your heart beating faster and you’re about to blow, possibly chucking your very expensive game controller to the floor or at the head of your best friend sat next to you. Know it well? Well I’ve always prided myself on the ability to keep calm; to not act as described above. I always brag about how I enjoy the challenge and I can keep trying over and over repeatedly until the task is complete. It’s mostly true, except, I admit, to nearly blowing a fuse during Pokémon yesterday. There is one thing in a game that I really can’t stand, and that’s when something happens that’s unfair because it’s weighted against you; when the A.I. cheats!
I bought Pokémon Silver on the day of its release and I had been enjoying it very much. It had felt a bit weighted here and there, for example, hypnosis used against me seemed to hit way more than it really should do (considering the fact that it has an accuracy value of 70), but it wasn’t enough to make me feel aggravated at all. My team isn’t the strongest team on stats or types, because on a proper play through of a Pokémon game I like to use what I like; I am however, a bit of a grinder, so I spent a fair bit of time strengthening them up. It’s not that I want to be overpowered, I don’t like my games too easy after all, but there’s something about the training aspect in Pokémon that I enjoy.
Anyway, I came to the elite 4 in Johto feeling pretty confident because I knew my Pokémon were a higher level than any of the ones I would be up against. The first 4 members weren’t too difficult. They were a tad annoying with their evasiveness, but in time I managed to take them all down. Then I came to the final, Lance, who uses Dragon type Pokémon. I had always really liked Lance since meeting him because of his choice of type, and that cool hairdo/outfit. Unfortunately my liking for him soon died; he was a nightmare.
I knew it was going to be a little tricky, because I didn’t have any ice/dragon moves, but it felt hard in a way that it seemed to be weighted against me. I had decided to give Furret the move ‘Me First,’ thinking that it may be able to help me to do the damage back to the dragons. I had been looking forward to trying it out to see if it would make any difference, but to my disappointment I didn’t get the chance to, for every time I tried I got paralysed. It seems a bit weird to me that they wouldn’t use that move for ages, and yet the moment I selected ‘Me First,’ it’d get used against me, as if they knew what I was doing.

It wasn’t that what started to make my blood boil however, for I could have simply been very unlucky, but the confusion in this game is starting to get on my nerves. My Ninetails knows the move ‘Confuse Ray,’ but I hardly ever use it because when I do they’ll either snap out of it really quickly, or it won’t affect them very much. Yet in contrast to that, almost every single time one of my Pokémon gets confused, they end up hurting themselves 4 to 5 times in a row. (Seriously, it’s practically every single time and there’s no way I’m putting that down to sheer bad luck as I’ve never seen it happen that badly to an opponent yet and I don’t remember it being that horrendous in Pearl.) So what has this got to do with Lance then? Well one of his Dragonites uses the move ‘Outrage,’ an incredibly powerful dragon type move with 120 base power, 100 accuracy and 15pp. Every powerful move tends to have a negative consequence to balance it out, and this one is no exception, causing the user to become confused if they use it for 2-3 turns. Well this Dragonite seems to spam it over and over again none stop and is almost permanently confused. You’d think in the entirety of that time it would have hurt itself a few times, giving me a change to get through and strike. Well, it only happened once, and the rest of the time I was using revives constantly until eventually all of my Pokémon fell and I failed. It’s pretty overpowered being able to use this move while virtually talking away all negative consequence from using it.
Second time through I did manage to get my vengeance on Lance. I gave Nidoqueen the move ‘Dragon Pulse’ and the hold item dragon fang (even so it didn’t do more than half damage to them, and as his Pokémon are incredibly fast it meant I had to use a fair few Full Restores before getting through.) It felt so good to finally take down that Dragonite. I really hate Lance!
I really think it’s stupid when they try to make a game hard by having it weighted against the player. (In Pokémon, for example, each move has its own stats, so stick to it from both sides.) Games with difficulty settings tend to only ever improve enemy damage or armour, and allow them to see more of what the player is doing. I always thought a game should be made harder by increasing the number of enemies and making them more intelligent. (For example, in Pokémon, Sneeze is a really hard player to beat; all our Pokémon are the same level and it’s fair, but he’s good because he uses strong Pokémon, picks his moves carefully and uses them in a tactful way.) I know it’s very hard to program A.I. to be quite as good as another human player, but surely instead of relying on cheats, it could have had more tactics programmed into it. On so many occasions I also see an opponent doing the exact opposite, doing something really stupid, like trying to make mine confused again when it’s already stood there repeatedly punching itself in the face – I just don’t get it. Cheating A.I. makes you feel like all your skills or efforts in training mean nothing. At the very least, if a game is going to do that, the designer could hide it a little better so that I don’t start to sense that something is up.

*Lucario was not hurt during the writing of this article*(Well, mostly)
Tuesday, 30 March 2010
My Quarrel with JRPG's

I look around the internet and I see articles and forum posts comparing JRPG’s to WRPG’S, (one in particular has pitted Final Fantasy 13 and Mass Effect 2 up against each other, even though they’re nothing alike.) The fact is, the two are completely different and have their own standards, to the point where I feel they should no longer be considered in the same genre.
As you might have guessed (being a Bioware fan) I have a strong preference for the WRPG. I’ve never really been that fussed on JRPG’s after my initial Final Fantasy experience. My sister and I, due to the popularity of the game, had been pretty keen to try one out to see what all the fuss was about. We got our hands on a demo of Final Fantasy 8, and needless to say, we were both left bitterly disappointed and never looked back to the series again for a long time.
Then I met John, self-confessed Final Fantasy fan-boy, who lent me Final Fantasy 7 and after waiting over a year for me to play it by myself, has given up and decided to come round and force me to play it instead. I still need a little convincing, but the whole experience has gotten a lot better since we got out of Midgar, a place I found too dark and boring to be encouraged to start it without that little persuasion (not a brilliant first impression of the game.)
I’m finding that Final Fantasy is one of those things that you either love or you hate. I’m not the only person out there who rolls their eyes when seeing the hype a new game hitting the shelves causes. There are many things I don’t like about the games and I’ll name a few; the battle system, the characters, themes and visual styles. I decided that maybe trying Lost Odyssey from the same creator of Final Fantasy (Hironobu Sakaguchi) would be a good way to warm myself up to it, for the game contains similar game-play but has a more western feel to it and characters that I actually like. Unfortunately I never managed to finish it. The story was interesting, but the battle system was still stopping me from feeling enthused, and those loooooong stories that keep popping up started winding me up (I’ve never seen so much text in a game before.) I know I could skip them, but something makes me feel guilty if I don’t try to read them, like I could be missing something integral to the story.
I later heard about the games Star Ocean and Infinite Undiscovery (both published by Square Enix but developed by Tri-Ace for Xbox 360 – amazingly I own more Japanese games for this console than I do on my other ones.) They piqued my interest because of the fact that they still had that Japanese touch to them, but have a completely different battle system. I haven’t played them for very long yet, but so far I’m enjoying them. The battle systems are pretty fun, although they still contain some of the annoyances I also found with Lost Odyssey and Final Fantasy. The main problem they have is the fact that the characters in each of the games I play all seem quite similar (I’ve lost count of how many girlish blonde haired dudes with big swords there are out there, and the women tend to be squeaky and hyperactive.) I just find I can’t relate to these characters like I can to the ones from Dragon Age, for example. I’ve also noticed that all of these games force you to play a character, rather than letting you create one like in most WRPG’s. The level-up systems don’t seem to let you place attributes or skills after level up either, which gives you more control over the development of a character and feels like your reward after grinding them. It doesn’t feel like I’m role-playing much when such systems aren’t in place.
Now, I’m not the sort of gamer to give up (For example, I originally had an absolute hatred for the MMORPG EVE Online, yet now I’ve racked up a fair few hours and I own a copy of the art book and novel) - gamers who are too fussy and won’t try something for long enough to get a feel for it tend to irritate me slightly. So I haven’t stopped yet in my search to find the perfect JRPG for me. I ended up going back to Final Fantasy again after seeing Final Fantasy 12 in a bargain bin for £4.99. I had been interested because John had told me that they had completely changed the battle system in this one, and despite being one of the least liked in the series I thought there could be some hope here.
Well once again I was left initially disappointed. The start of the game makes you go solo for quite a while, and despite having a strong interest in A.I. I just didn’t get the point in setting it for everybody, as then the battles involve no clicking at all. When I got further into it however, my opinion started to change. I realised there was actually some skill involved and having more party members makes it feel faster and more exciting – waiting for the gauge to fill so you could attack was pretty frustrating. I guess I also like it because of the feel of it; I happen to like Final Fantasy Tactics which is set in the same universe. Admittedly a majority of the characters are annoying, but I did discover Balthier who is witty and likeable. Unfortunately a big let-down in this game is the story, which is kind of boring and hard to follow.
So, have I been converted? Not quite. I’ve realised that I can persevere with them and even enjoy them to a certain extent, but they’ll still never compare to the Western equivalent. There are just so many similarities between each game, and so for that reason they tend to share the same flaws too. Also, I don’t know if it’s just me, but certain concepts in these games just feel a bit dated and old fashioned to me, while WRPG’s are pushing the boat out and being a bit more varied. (For example, Dungeon Siege and Mass Effect are completely different.) I don’t like seeing myself as a Western gamer, and I do like Japanese titles such as Metal Gear Solid, ICO and Okami, but there is just something about JRPG’s that I don’t quite get. (Maybe somebody could suggest some to me that I might enjoy.) I am actually quite looking forward to being able to afford White Knight Chronicles however, which has a similar battle system to 12 I hear, and lets you create your own characters at the start.
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Monday, 22 March 2010
Dragon Age: Origins Awakening (Expansion Pack)

Well I went out on Friday and I bought myself Dragon Age’s new expansion pack, Awakening. It ended up being more expensive than I thought it would be, but I couldn’t resist getting it there and then on the spot despite knowing I could save money getting it elsewhere. I have to say, however, that it was well worth the price I paid.
Awakening is like a separate game in its own right. After installing it, in the menu on starting a new game you will be asked which one you want to play. Selecting Awakening allows you to either start a new character from scratch (they’ll come in at level 18), or to import one who’ll have all of the skills and spells they earned from before. You can select any save file you like from that character, importing them at any point in their development. Despite a few nagging logic issues with the story, I decided to start the game on my Mage, as my rogue hasn’t yet gotten to the end of the game – I don’t fancy skipping her forward in time.
The start of the expansion has you walking into Vigil Keep where you will be attacked by an onslaught of Darkspawn. These are different however, as they are more intelligent; plotting, planning and even talking. After clearing out the keep it is then your responsibility as Commander of the Grey Wardens to deal with the threat and to recruit new members. You are given the ability to put any of your new party members through the joining, although I'm not sure if there's a risk here, such as the possibility of them dying. I think it’s quite cool that the game places you in this position, as the first one makes you feel more like the pupil under Duncan’s wing, and then in this one you’re the one who’s in charge actually foreseeing the joinings – Ah, brings back the memories. People seem to treat you with respect (well mostly) and you’re given some responsibility over where the armies go to defend and who deserves punishment for various reasons. The plot is really interesting and keeps you wanting to play more.
The game-play is also fun. Everything seems to work at a faster rate, gaining experience and levelling up faster (I guess this is to balance it with the games length.) This allows you to get new skills and spells to try out quickly, which I guess is a good thing if you feel like trying a build out quickly or feel like a small dose of Dragon Age but don’t want to go in for the long haul. There are also new abilities and some of them are pretty good. Each class has new abilities/spells, and two new specialities. There are also three new skills; Runecrafting, Vitality and Clarity. The latter two are pretty simple in that they simply improve HP and MP, but Runecrafting, well does exactly what it sounds like, lets you craft your own runes. I haven’t yet used this feature, but it looks pretty interesting. There are a fair few new runes to choose from, and you can now enchant armour – something I had actually questioned the lack of while playing the main game. I’ve now gone for an arcane Warrior/Blood/Battle mage – quite a mouthful I know – and she uses Arcane Shield with Fade Shield, Rock Armour, Death Syphon, Fade Shroud and Draining Aura, so she’s pretty glowy to say the least. I’ve only got to the second skill on Battle Mage so far (Hand of Winter), which I’m liking very much. The only problem I’m having so far is that there are way too many spells to be able to fit them comfortably on my bar anymore and I most certainly don’t have enough A.I. slots to get her to use everything I want successfully.
Another special ability you also have in your arsenal goes by the name of Ser Pounce-a-lot, a random ginger kitty I found roaming around outside Vigil Keep. If you give the cat to Anders he names it and it gets added to your inventory with the new title. You can place this into your skill bar and use it when team members die. Somehow – don’t ask me how – this cat possesses the magical abilities of being able to revive dead party members. When using it you’ll also get some amusing quotes such as:
‘You know, mages created mabari hounds. Maybe I could make you just as smart as those stupid dogs.’ – Anders
‘Meow.’ – Ser Pounce-a-lot

Overall, I’d say this is a must buy for any fan of the original game. It still contains the same fun game-play, great story and witty dialogue. The new characters are interesting and the abilities awesome to use. The only real downside I can think of is that the original game doesn’t seem to have been updated with the new skills and specialities, but this is liveable I guess. It also seems to have a lot of content and things to do. I’m not really sure just how long it is yet, but looking around I’m finding a lot of additional quests to do on the side of the main storyline so I’d make a guess at saying it’s long enough for the price you're paying.
“All I want is a pretty girl, a decent meal, and the right to shoot lightning at fools.” - Anders
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Thursday, 18 March 2010
Dragon Age: Origins Review

Introduction
Well I went to bed early last night, finally started to get a good night’s sleep which doesn’t happen often with my over-active mind. Began to enter some weird dream that I really wanted to find the conclusion of, only to find myself startled awake by a series of shrill beeps; my rather imprudent alarm clock had decided to set itself “accidently” to wake me at five in the morning. Needless to say I am now very tired and I never did find out what the point of that weird dream was. Anyway, as I went back to bed I found myself thinking about Dragon Age and its new and upcoming expansion pack Awakening (out tomorrow,) and how I should review Origins before it comes out. So on that note I’ll stop trying to get sympathy and move onto what the title of this post promises, (I’m also doing it in a similar format to Sneeze who’s done a very good job of writing reviews so far.)
Gameplay
The gameplay has received a fair bit of complaint. I got this game for PC which gets a pause option (I’ve heard this isn’t available on console versions,) and I’m glad it’s there. The main problem with the game is the fact that it’s difficult and unbalanced. Mages are by no doubt the most powerful and easy to use. I’ve also had the problem that when you play another class you then only have two mage characters to choose from, Morrigan who is slightly dark and Wynne who is too up-righteous. I used an evil rogue on my second play through and spent a while getting Wynne haste so that I could attack faster with my dual wielded swords, just to have her abandon me based on one of my decisions. I tried to find a way around it but even a high friendship value didn’t seem to make a difference. (There’s also a tactic where two mages use cone of cold to keep a target permanently frozen, but I can no longer do that either.)
The battle system feels like it's in real time, however it's actually turn-based and works like Neverwinter Nights and Knights of the Old Republic, in that it uses a dice to determine when you are successful. You may like this if you’re a fan of the other games, but I also know some people (Sneeze), who aren’t too keen due to the randomness and certain reliance on luck. You also have the option to set A.I which is a good feature, but it’s hard to get right and you’ll often find you don’t have enough slots to set states.
Despite some of the annoyances, I still managed to enjoy the game-play a lot. Some of the spells were fun to use; causing chaotic explosions and setting things on fire. Dual wielding is also an exciting feature. I like how the system works, with the right skills, allowing you to mix and match items in both hands. There are also options for Alchemy, Poison making, enchanting and trap construction, so as far as an RPG goes you won’t be feeling like it lacks on options. I also like how you can pick special classes alongside your main one to give you extra skills and abilities. These classes must be found to be unlocked so you have to have a good look around for them – Arcane warrior with the sword Spell Weaver is particularly cool.
The choice system is also one of the best I’ve seen. You can’t see a meter for good/evil so there’s nothing there to influence you, and characters have differing opinions on the actions you take. Most things are usually followed on as well. For example, there are six different starts to the game which have their own mini stories and characters. Later on in the game however, they do seem to get mentioned despite being slightly different on different play-throughs. I was also amazed to find that in certain places I was able to ignore a quest resulting in consequences. On other games I have often found while taking the evil route you're not really given the choice to refuse quests for help, and then looking like a complete moron you end up having to go back to accept the quest in order to continue the game(the illusion of choice at work here.) Yet in Dragon Age I refused to help Redcliffe and left; on returning it had been destroyed.
There are a fair few hours of game-play. You can find yourself easily racking up to one-hundred hours and still feel like you haven’t seen everything. The main story is of decent length and there are a tonne of side quests to get through. You do have to have patience to play it however, as this game contains a lot of dialogue. You may also want to try it on easy mode if you’re mostly interested in getting the story as the battle system does take some time to pick up.
The story
Dragon Age is about the rising of a threat called the Darkspawn, led by a fierce dragon like creature known as the Archdemon (the last time this happened was around 400 years ago.) The Grey Wardens are a force built to deal with this blight and recruit new members by forcing them to drink the blood of the Darkspawn; a ceremony called the Joining that could possibly kill. By drinking the blood the person becomes immune to the taint that they spread and is also capable of achieving another purpose (a spoiler I shall not mention.) The lucky player is dragged off from where they live to undergo this ceremony to join the Grey Wardens; luckily the player does survive to be given the chance to live out the rest of the story. A battle follows, which later goes wrong, resulting in a close shave for the player and another Grey Warden called Alistair, and the deaths of a lot of men. Alistair and the player are saved by a powerful witch called Flemith, who insists that her daughter Morrigan goes to aid them. Realising that there isn’t a force powerful enough to deal with the blight they decide to go and attempt to recruit an army; which involves going to the Elves, Dwarves, mages and Arl Eamen of Redcliffe. Doing this allows them to be selected in the finale of the game, providing you with extra backup.
The story is really good, although not my favourite as far as Bioware games are concerned (I personally place Mass Effect slightly higher on this one.) However, it keeps you very interested all the way through and some of the choices and consequences this game present are the best I’ve ever seen. I absolutely love the final choice presented to the player, which is incredibly deep and emotional. Before the end credits you also get presented with snippets of text that explain what happens next as a result of your choices, and it doesn’t seem to leave anything out. I would however, like to see a second game that carries it on in the same way Mass Effect 2 carries on from Mass Effect 1. The end of the game does leave you wanting a little bit more. I’ve heard, however, that the expansion pack will clarify a little bit on some of the story elements, like allowing you to rebuild up the Grey Wardens at Vigil Keep.
Graphics
Bioware games have never really been known for being on the cutting edge as far as graphics are concerned, and this is certainly no exception. A few people are also bound to be feeling slightly alienated after they released that wonderfully lush looking TV trailer. It still has some pretty visuals however and even if you are a graphics whore I’d say they’re good enough not to affect enjoyment of the game. I particularly like the visual style which is quite dark and gritty; it’s nice to see a fantasy game that actually has some blood and gore in it when you stab people.
Sound
I was very impressed with the quality of the sound in Dragon Age. The music is brilliant and reminds me of what you’d find a Lord of the Rings film - it’s very emotional and atmospheric. I bought the soundtrack for myself after playing the game, my favourite track being Leliana’s song, which you can only hear if you have her in your party upon completing the 'Nature of the Beast' quest in The Brecilian Forest. ‘30 Seconds To Mars’ also wrote a song specially for the game called ‘This is War,’ which isn’t normally my thing but sounds epic upon hearing it on the end credits. It really fits the game well.
The voice acting is also pretty good. A fair few voice actors have been used (at least over 100), meaning that it’ll take a while before you start hearing repeats. I was especially surprised to find Claudia Black doing a voice-over for Morrigan, who also happens to be in one of my favourite TV programs of all time Stargate SG1. (She’s also worked on game titles Mass Effect 2, Uncharted 2 and Crysis.) Other actors include Tim Curry, Steve Valentine and Kate Mulgrew.
Overall
I was left quite impressed by Dragon Age. Bioware have done it again and produced a game with a really good choice system. It’s not perfect and contains a number of flaws, but they seem to be forgivable because on the whole is a pretty solid game, (I also liked it enough to go straight through onto a second character straight after completing the first.) I guess a lot of people must be in agreement with this in consideration to the fact that upon its release in November 2009 it has managed to earn itself a fair few positive reviews and has won many numerous awards including best PC game. I realise I could have probably said a lot more about it, but I’m pretty tired and it’s getting incredibly hot here at the moment. I think I need to go play a game to take my mind off the heat...
+Great Story
+One of the best choice systems so far
+Lots of game-play (20GB in size) – good value for money
-Difficult/unbalanced battle system
-Not enough varied party members to choose from
-Graphics not as crisp as they appear in the trailer
"Now, let us crush something soft and watch it fountain blood. That is a girlish thing to want to do, yes?" - Shale
Single Player = Unsocial? Hang on a sec...
A lot of people would probably accuse me of being an unsocial gamer because the majority of games I play are single player, but is this really the case? I have an active social life and I play the odd multiplayer game when I’m in the mood for it (TF2 beta comes to mind, 4+ hours a day for about a month) so what is it about playing titles such as Mass Effect 2 that suddenly brand me, and is it me or is “social” gaming not quite as social as people like to make out?
Let’s start with a little exercise, think of five solely single player games with brilliant storylines, easy right? Now, do the same for heavily multiplayer games... A bit more difficult isn’t it? Sometimes I’m in the mood for playing a game that has an engaging story and multiplayer games seldom, if ever achieve that. If I want to play a game with a good story how does that make me any less social than if I were to watch a film or read a book?
As of late it seems like there’s been a torrent of multiplayer games, with releases like Left 4 Dead and its sequel, Borderlands and MAG and they seem to be having a strong influence on previously solely single player titles such as Resident Evil 5 (which was almost compulsory to use given the abysmal AI), Bioshock 2 and the upcoming Dead Space 2.
Dead Space was one of my favourite games of this generation and never once during the three times I played through it (more if you include the several attempts at the rather accurately named impossible mode) did I ever think “wow this game would be really great if it had multiplayer”. Not every game needs to have a multiplayer option; it just adds more development time or takes time away from what could be spent on the main article which in most cases is what I’m buying the game for. Also, after playing a single player game I discuss it with people, its good points, its bad points, its story, et cetera; did I not get the memo announcing talking to people is no longer a social activity?
It seems that single player games are often frowned upon by reviewers and the gaming community alike; presumably, to these people no gaming experience is complete without having some 12 year old calling you a n00b, rather ironically, because you are beating him.
Furthermore, on the odd occasion where I do play a multiplayer game and join a random game sever no-one ever talks unless it’s to accuse someone of hacking or having a small penis. What pray tell is the point in “social” gaming if no-one is going to be social about it, or even to go as far as being anti-social? Somehow, through some rather twisted logic, because I don’t verbally abuse people over the internet I’m the unsocial one. I would have an almost identical experience fighting against bots and that would be sans the maltreatment of both myself and the English language.
Then what really annoys me is a lot of games seem to be removing same-console multiplayer, do gamers not have real life friends anymore? I bought Quantum of Solace hoping it would be a similar experience to the multiplayer in Nightfire which was immensely enjoyable; only to find out the only multiplayer option is taking it online.
Let’s for a second assume that you invite a few of friends round for drinks, pizza and games, one of you suggests a game of Quantum of Solace. Now, in order to play this your friends would need to go home, boot up their consoles and meet you back online. Doesn’t sound quite so social when you have to kick people out of you house to do it now does it? There’s always the Wii, but the Wii is fun when drunk, not whilst getting drunk. Are we supposed to just sit round and talk about the weather until we’re drunk enough to find the masturbatory motions hilarious again?
Don’t get me wrong, I like multiplayer games but I feel they have a time and a place, that place should be your living room with your friends. Not in a darkened cellar with your console hooked up to a CAT5e and a pile of empty cans of Red Bull. Granted this doesn’t work for PC games unless you have a LAN Party but as for console games there is really no excuse to exclude same console multiplayer. I’m not an unsocial gamer or an unsocial person, it’s just my idea of a good time isn’t having complete strangers threatening to cut me because they can’t tell the difference between camping and tactical positioning.
To clarify I do not have a small penis nor am I a "camper n00b", I have however been threatened to be cut. This was several years back, I'm still knife free.
Let’s start with a little exercise, think of five solely single player games with brilliant storylines, easy right? Now, do the same for heavily multiplayer games... A bit more difficult isn’t it? Sometimes I’m in the mood for playing a game that has an engaging story and multiplayer games seldom, if ever achieve that. If I want to play a game with a good story how does that make me any less social than if I were to watch a film or read a book?
As of late it seems like there’s been a torrent of multiplayer games, with releases like Left 4 Dead and its sequel, Borderlands and MAG and they seem to be having a strong influence on previously solely single player titles such as Resident Evil 5 (which was almost compulsory to use given the abysmal AI), Bioshock 2 and the upcoming Dead Space 2.
Dead Space was one of my favourite games of this generation and never once during the three times I played through it (more if you include the several attempts at the rather accurately named impossible mode) did I ever think “wow this game would be really great if it had multiplayer”. Not every game needs to have a multiplayer option; it just adds more development time or takes time away from what could be spent on the main article which in most cases is what I’m buying the game for. Also, after playing a single player game I discuss it with people, its good points, its bad points, its story, et cetera; did I not get the memo announcing talking to people is no longer a social activity?
It seems that single player games are often frowned upon by reviewers and the gaming community alike; presumably, to these people no gaming experience is complete without having some 12 year old calling you a n00b, rather ironically, because you are beating him.
Furthermore, on the odd occasion where I do play a multiplayer game and join a random game sever no-one ever talks unless it’s to accuse someone of hacking or having a small penis. What pray tell is the point in “social” gaming if no-one is going to be social about it, or even to go as far as being anti-social? Somehow, through some rather twisted logic, because I don’t verbally abuse people over the internet I’m the unsocial one. I would have an almost identical experience fighting against bots and that would be sans the maltreatment of both myself and the English language.
Then what really annoys me is a lot of games seem to be removing same-console multiplayer, do gamers not have real life friends anymore? I bought Quantum of Solace hoping it would be a similar experience to the multiplayer in Nightfire which was immensely enjoyable; only to find out the only multiplayer option is taking it online.
Let’s for a second assume that you invite a few of friends round for drinks, pizza and games, one of you suggests a game of Quantum of Solace. Now, in order to play this your friends would need to go home, boot up their consoles and meet you back online. Doesn’t sound quite so social when you have to kick people out of you house to do it now does it? There’s always the Wii, but the Wii is fun when drunk, not whilst getting drunk. Are we supposed to just sit round and talk about the weather until we’re drunk enough to find the masturbatory motions hilarious again?
Don’t get me wrong, I like multiplayer games but I feel they have a time and a place, that place should be your living room with your friends. Not in a darkened cellar with your console hooked up to a CAT5e and a pile of empty cans of Red Bull. Granted this doesn’t work for PC games unless you have a LAN Party but as for console games there is really no excuse to exclude same console multiplayer. I’m not an unsocial gamer or an unsocial person, it’s just my idea of a good time isn’t having complete strangers threatening to cut me because they can’t tell the difference between camping and tactical positioning.
To clarify I do not have a small penis nor am I a "camper n00b", I have however been threatened to be cut. This was several years back, I'm still knife free.
Monday, 15 March 2010
Tedious Tutorials
I guess you could say I’m not the most patient person when it comes to game tutorials. When I’ve gotten a new game I’m pretty excited and I just want to dig straight into it; so my frustrations tend to foster when I’m greeted by a long monotonous explanation of how to play it. I wouldn’t mind so much if I was just led through the elements that stood the game out from the others; system intricacies and all that, but how many times must I be told how to walk and move the camera.
I had decided to start playing Final Fantasy 12 last week, where I had to bear witness to a guy being told how to look around and move his feet using the analogue sticks. Imagine that in real life, if a person came up to you and said, “now try to move over and pick up your lunch by moving each leg and using your hands.” – See, it’s unrealistic, makes no sense and you’d probably tell them to stop insulting your intelligence. How is it any different in a game when these are the standards you’ve learnt to grow up with in the same way that you’ll never forget how to walk and talk? I doubt even if you hadn’t ever played a game before, it would take you that long to figure it out; it could either be the analogue sticks or the D-Pad; anything else and the game probably deserves to be destroyed.
There are different types of tutorials you will come across. Some are cut off from the main part of the game like Croft Manor in old Tomb Raider games, or the rather lengthy battle lecture in Star Ocean. These are good in that you can choose to ignore them, but first time through you’ll feel the need to take a look and there tends to be a lot of stuff to sift through. (Croft Manor was always fun though, and getting pistols at the end for which you could shoot the butler with were an enjoyable reward for all the effort. I’m sure most of us have all tried to trap him in the fridge as well.)
The other type of tutorial (my personal preference) is built into the game itself, so you can get straight into the story-line and game-play, like Final Fantasy 12. Sometimes they merely come up as small text hints either in loading screens or during game-play and are fairly unobtrusive, but when done badly they will keep repeating and continuing on for the entirety of the game - which is pretty annoying. Others require you to talk to certain characters for the information or you may be presented with – irritatingly unskippable – videos like in Final Fantasy 7. The more obtrusive method actually forces you to perform certain actions for characters within the opening sections of the game. A downside to this kind of tutorial is that some aren’t possible to skip, which means you have to see them every time you want to re-play the game. It also frustrates me when you’re told, for example, to look around, and it will refuse to continue outright until you’ve twiddled the stick violently several times just to prove you won’t forget it.
I’ve always thought it’s a design feature worth thinking about, as in almost every game the tutorial will be the very first thing you see, (which also happens to be where your first impressions are made.) I don’t have so much of a problem with the unobtrusive methods, or if something more intricate must be explained; but I often find that I’m being told about all the simple stuff and then the more complicated things are being left for me to figure out by myself. There are just some things that should either be left in the manual or be left to the player to work out; either by using that brain thingy and the powers of deduction, or if all else fails there’s always the button mashing approach.
I had decided to start playing Final Fantasy 12 last week, where I had to bear witness to a guy being told how to look around and move his feet using the analogue sticks. Imagine that in real life, if a person came up to you and said, “now try to move over and pick up your lunch by moving each leg and using your hands.” – See, it’s unrealistic, makes no sense and you’d probably tell them to stop insulting your intelligence. How is it any different in a game when these are the standards you’ve learnt to grow up with in the same way that you’ll never forget how to walk and talk? I doubt even if you hadn’t ever played a game before, it would take you that long to figure it out; it could either be the analogue sticks or the D-Pad; anything else and the game probably deserves to be destroyed.
There are different types of tutorials you will come across. Some are cut off from the main part of the game like Croft Manor in old Tomb Raider games, or the rather lengthy battle lecture in Star Ocean. These are good in that you can choose to ignore them, but first time through you’ll feel the need to take a look and there tends to be a lot of stuff to sift through. (Croft Manor was always fun though, and getting pistols at the end for which you could shoot the butler with were an enjoyable reward for all the effort. I’m sure most of us have all tried to trap him in the fridge as well.)
The other type of tutorial (my personal preference) is built into the game itself, so you can get straight into the story-line and game-play, like Final Fantasy 12. Sometimes they merely come up as small text hints either in loading screens or during game-play and are fairly unobtrusive, but when done badly they will keep repeating and continuing on for the entirety of the game - which is pretty annoying. Others require you to talk to certain characters for the information or you may be presented with – irritatingly unskippable – videos like in Final Fantasy 7. The more obtrusive method actually forces you to perform certain actions for characters within the opening sections of the game. A downside to this kind of tutorial is that some aren’t possible to skip, which means you have to see them every time you want to re-play the game. It also frustrates me when you’re told, for example, to look around, and it will refuse to continue outright until you’ve twiddled the stick violently several times just to prove you won’t forget it.
I’ve always thought it’s a design feature worth thinking about, as in almost every game the tutorial will be the very first thing you see, (which also happens to be where your first impressions are made.) I don’t have so much of a problem with the unobtrusive methods, or if something more intricate must be explained; but I often find that I’m being told about all the simple stuff and then the more complicated things are being left for me to figure out by myself. There are just some things that should either be left in the manual or be left to the player to work out; either by using that brain thingy and the powers of deduction, or if all else fails there’s always the button mashing approach.
Sunday, 14 March 2010
Arceus Pokemon Event

Well, it finally happened. I got myself an Arceus, and not just any one, I found myself lucky enough to get one with a modest nature – unfortunately it also came at level 100 so I can’t EV train it. Arceus is a pretty important pokemon to have, as it’s the creator of the lake guardians and dragon trio, and currently the final pokemon in the national pokedex. It is also believed to be the god of all Pokemon, which John then thought would be funny to send out onto a poor unsuspecting Bidoof, (only he forgot he hadn’t yet earned the final badge in Platinum and Arceus ended up taking a nap instead. I'm sure the Bidoof was pretty relieved about that.)
For a long time I had given up hope of ever procuring one, after all, this is the UK, and events are slim on the ground. (The only other event I have been to was a Darkrai one.) My other legendary, Shaymin, was gained over the internet, which in some ways is better as they hold them for longer and it gives everybody a chance to get one, but on the other hand Pokemon is suppose to be a social game and events give people the chance to meet up, trade and battle. At least I got Shaymin the right way, having to capture it. I would have liked to have to have gotten Arceus and Darkrai in this way using the Membership Pass and Azure Flute, for it unlocks new areas and makes the game feel more complete. I don’t know why they just give you them straight out in these events, which isn’t the way it’s supposed to be.
Me, John, Sneeze and a fourth friend all went to the event today, where a fair few people showed up; some were dressed up or wearing pokemon memorabilia; stood around in groups with DS’ open inspecting the new Arceus addition. There was a woman there who seemed to radiate the Pokemon, for my DS only seemed picked up the signal when she came over – pretty cool and I’m slightly jealous I don’t give off the signal myself, (but then again I guess that would result in a following trail of obsessive pokemon fans behind me.) I’d bought my EV trained team of level 100’s along with me, thinking that maybe I would meet a few people and battle them. To my disappointment, nobody wanted to; they were either unprepared or for some reason afraid of facing us. I didn’t really understand why because it wouldn’t hurt you to have a go, even if you did lose. Well, needless to say, we left and decided to battle each other instead over some tasty takeaways – the problem is we know each other’s teams and tactics, so the fun evaporates from it eventually. (At least I got to try out my Crobat in battle for the first time, and I’m proud to say it caused Sneeze and John some big headaches :P.)
On another note I’d also like to announce that I got my very first shiny pokemon on Wednesday. I had wanted one for a long time, as John had been lucky enough to get one, yet I hadn’t despite having played more hours. I had finally decided to try and force it, learning how to chain them up properly. If you get a chain of forty Pokemon you reach your max chance of getting a shiny which is about 1 in 200 - a huge improvement. I use to find chaining frustrating to do as it wouldn’t work for me, but I found this website, http://www.psypokes.com/lab/shiny.php, which gave some useful hints, allowing me to chain a grand total of one-hundred and eighteen Shinx before noticing that wonderful shaking patch of grass with that extra sparkle.


Monday, 8 March 2010
When did right and wrong become so black and white?

In my Mass Effect 2 review I mentioned how most games that implement a moral choice system seem to be incredibly black and white about it without so much as a single shade of gray. Do you save the drowning puppy or throw it into an even deeper pond, or just walk on by for the “neutral” option, I’m not quite sure how letting an innocent puppy die can in any way be considered neutral, assuming you’re not a character from an early GTA game and have the means the save him.
A prime example is inFamous, as much as I love this game, the choice system seemed tacked on and wasn’t even really needed, all it did was change how your powers upgraded and this would often make several of the powers useless whilst the other half remained viable in combat and if you played the opposite side they magically seemed to swap round and the previously shoddy powers where now pretty useful.
The problem is with inFamous is that the choices often don’t really pose that much of a choice and you would just choose the one you want depending on whether you are doing a good or evil playthrough, not what you would choose if presented with that situation in real life. Do you start a small riot and let innocents die just to save yourself the trouble of knocking out a few cops, or just go straight for the cops? The answer should be pretty obvious, really.
Bioware are known for the choice systems in their games and often they get it right but sometimes its feels more like a choice between humane and being well, a bit of a prick. Greet the new party member with open arms and a pat on the back, or accuse them of being a dirty alien in a xenophobic manner, even though in the previous scene you’re the one who convinced them to tag along, I’m sometimes not sure if my character is supposed to be a “renegade” or just someone with deeply rooted psychological issues. Additionally, no matter how paragon I’m trying to make my character appear if presented with the option to defenestrate someone, I will, though perhaps that’s saying more about me as a person and less about the game.
GTAIV kind of glossed over the choice systems, and this is a series it could really work in my opinion, do you kill everyone mercilessly in cold blood or just kill those that deserve to die? Sadly in the entire 20+ hours of GTAIV there are about 4 choices and all they seem to do is determine whether a character comes back in a short bonus mission that honestly isn’t really worth the trouble because by the time they do come back you’ll have enough money to buy a small island.
Another example for choice in games is the recently released Heavy Rain (expect the review in the near future), who ever said choice has to be good or evil? You make a choice completely unaware of the repercussions that will follow later in the game, there’s no right or wrong answer but it will often have a dramatic effect towards the end and this is how it should be; no clear correct way to go and you just choose what you personally would do in that situation, not which one nets you the points for your desired route, which at the end of the day seems to be what these moral choice systems are all about.
“The world is a dangerous place, not because of those who do evil, but because of those who look on and do nothing.” ~ Albert Einstein
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