Showing posts with label rpg. Show all posts
Showing posts with label rpg. Show all posts

Tuesday, 30 March 2010

My Quarrel with JRPG's


I look around the internet and I see articles and forum posts comparing JRPG’s to WRPG’S, (one in particular has pitted Final Fantasy 13 and Mass Effect 2 up against each other, even though they’re nothing alike.) The fact is, the two are completely different and have their own standards, to the point where I feel they should no longer be considered in the same genre.

As you might have guessed (being a Bioware fan) I have a strong preference for the WRPG. I’ve never really been that fussed on JRPG’s after my initial Final Fantasy experience. My sister and I, due to the popularity of the game, had been pretty keen to try one out to see what all the fuss was about. We got our hands on a demo of Final Fantasy 8, and needless to say, we were both left bitterly disappointed and never looked back to the series again for a long time.

Then I met John, self-confessed Final Fantasy fan-boy, who lent me Final Fantasy 7 and after waiting over a year for me to play it by myself, has given up and decided to come round and force me to play it instead. I still need a little convincing, but the whole experience has gotten a lot better since we got out of Midgar, a place I found too dark and boring to be encouraged to start it without that little persuasion (not a brilliant first impression of the game.)

I’m finding that Final Fantasy is one of those things that you either love or you hate. I’m not the only person out there who rolls their eyes when seeing the hype a new game hitting the shelves causes. There are many things I don’t like about the games and I’ll name a few; the battle system, the characters, themes and visual styles. I decided that maybe trying Lost Odyssey from the same creator of Final Fantasy (Hironobu Sakaguchi) would be a good way to warm myself up to it, for the game contains similar game-play but has a more western feel to it and characters that I actually like. Unfortunately I never managed to finish it. The story was interesting, but the battle system was still stopping me from feeling enthused, and those loooooong stories that keep popping up started winding me up (I’ve never seen so much text in a game before.) I know I could skip them, but something makes me feel guilty if I don’t try to read them, like I could be missing something integral to the story.

I later heard about the games Star Ocean and Infinite Undiscovery (both published by Square Enix but developed by Tri-Ace for Xbox 360 – amazingly I own more Japanese games for this console than I do on my other ones.) They piqued my interest because of the fact that they still had that Japanese touch to them, but have a completely different battle system. I haven’t played them for very long yet, but so far I’m enjoying them. The battle systems are pretty fun, although they still contain some of the annoyances I also found with Lost Odyssey and Final Fantasy. The main problem they have is the fact that the characters in each of the games I play all seem quite similar (I’ve lost count of how many girlish blonde haired dudes with big swords there are out there, and the women tend to be squeaky and hyperactive.) I just find I can’t relate to these characters like I can to the ones from Dragon Age, for example. I’ve also noticed that all of these games force you to play a character, rather than letting you create one like in most WRPG’s. The level-up systems don’t seem to let you place attributes or skills after level up either, which gives you more control over the development of a character and feels like your reward after grinding them. It doesn’t feel like I’m role-playing much when such systems aren’t in place.

Now, I’m not the sort of gamer to give up (For example, I originally had an absolute hatred for the MMORPG EVE Online, yet now I’ve racked up a fair few hours and I own a copy of the art book and novel) - gamers who are too fussy and won’t try something for long enough to get a feel for it tend to irritate me slightly. So I haven’t stopped yet in my search to find the perfect JRPG for me. I ended up going back to Final Fantasy again after seeing Final Fantasy 12 in a bargain bin for £4.99. I had been interested because John had told me that they had completely changed the battle system in this one, and despite being one of the least liked in the series I thought there could be some hope here.

Well once again I was left initially disappointed. The start of the game makes you go solo for quite a while, and despite having a strong interest in A.I. I just didn’t get the point in setting it for everybody, as then the battles involve no clicking at all. When I got further into it however, my opinion started to change. I realised there was actually some skill involved and having more party members makes it feel faster and more exciting – waiting for the gauge to fill so you could attack was pretty frustrating. I guess I also like it because of the feel of it; I happen to like Final Fantasy Tactics which is set in the same universe. Admittedly a majority of the characters are annoying, but I did discover Balthier who is witty and likeable. Unfortunately a big let-down in this game is the story, which is kind of boring and hard to follow.

So, have I been converted? Not quite. I’ve realised that I can persevere with them and even enjoy them to a certain extent, but they’ll still never compare to the Western equivalent. There are just so many similarities between each game, and so for that reason they tend to share the same flaws too. Also, I don’t know if it’s just me, but certain concepts in these games just feel a bit dated and old fashioned to me, while WRPG’s are pushing the boat out and being a bit more varied. (For example, Dungeon Siege and Mass Effect are completely different.) I don’t like seeing myself as a Western gamer, and I do like Japanese titles such as Metal Gear Solid, ICO and Okami, but there is just something about JRPG’s that I don’t quite get. (Maybe somebody could suggest some to me that I might enjoy.) I am actually quite looking forward to being able to afford White Knight Chronicles however, which has a similar battle system to 12 I hear, and lets you create your own characters at the start.

Monday, 22 March 2010

Dragon Age: Origins Awakening (Expansion Pack)


Well I went out on Friday and I bought myself Dragon Age’s new expansion pack, Awakening. It ended up being more expensive than I thought it would be, but I couldn’t resist getting it there and then on the spot despite knowing I could save money getting it elsewhere. I have to say, however, that it was well worth the price I paid.

Awakening is like a separate game in its own right. After installing it, in the menu on starting a new game you will be asked which one you want to play. Selecting Awakening allows you to either start a new character from scratch (they’ll come in at level 18), or to import one who’ll have all of the skills and spells they earned from before. You can select any save file you like from that character, importing them at any point in their development. Despite a few nagging logic issues with the story, I decided to start the game on my Mage, as my rogue hasn’t yet gotten to the end of the game – I don’t fancy skipping her forward in time.

The start of the expansion has you walking into Vigil Keep where you will be attacked by an onslaught of Darkspawn. These are different however, as they are more intelligent; plotting, planning and even talking. After clearing out the keep it is then your responsibility as Commander of the Grey Wardens to deal with the threat and to recruit new members. You are given the ability to put any of your new party members through the joining, although I'm not sure if there's a risk here, such as the possibility of them dying. I think it’s quite cool that the game places you in this position, as the first one makes you feel more like the pupil under Duncan’s wing, and then in this one you’re the one who’s in charge actually foreseeing the joinings – Ah, brings back the memories. People seem to treat you with respect (well mostly) and you’re given some responsibility over where the armies go to defend and who deserves punishment for various reasons. The plot is really interesting and keeps you wanting to play more.

The game-play is also fun. Everything seems to work at a faster rate, gaining experience and levelling up faster (I guess this is to balance it with the games length.) This allows you to get new skills and spells to try out quickly, which I guess is a good thing if you feel like trying a build out quickly or feel like a small dose of Dragon Age but don’t want to go in for the long haul. There are also new abilities and some of them are pretty good. Each class has new abilities/spells, and two new specialities. There are also three new skills; Runecrafting, Vitality and Clarity. The latter two are pretty simple in that they simply improve HP and MP, but Runecrafting, well does exactly what it sounds like, lets you craft your own runes. I haven’t yet used this feature, but it looks pretty interesting. There are a fair few new runes to choose from, and you can now enchant armour – something I had actually questioned the lack of while playing the main game. I’ve now gone for an arcane Warrior/Blood/Battle mage – quite a mouthful I know – and she uses Arcane Shield with Fade Shield, Rock Armour, Death Syphon, Fade Shroud and Draining Aura, so she’s pretty glowy to say the least. I’ve only got to the second skill on Battle Mage so far (Hand of Winter), which I’m liking very much. The only problem I’m having so far is that there are way too many spells to be able to fit them comfortably on my bar anymore and I most certainly don’t have enough A.I. slots to get her to use everything I want successfully.

Another special ability you also have in your arsenal goes by the name of Ser Pounce-a-lot, a random ginger kitty I found roaming around outside Vigil Keep. If you give the cat to Anders he names it and it gets added to your inventory with the new title. You can place this into your skill bar and use it when team members die. Somehow – don’t ask me how – this cat possesses the magical abilities of being able to revive dead party members. When using it you’ll also get some amusing quotes such as:

‘You know, mages created mabari hounds. Maybe I could make you just as smart as those stupid dogs.’ – Anders
‘Meow.’ – Ser Pounce-a-lot




Overall, I’d say this is a must buy for any fan of the original game. It still contains the same fun game-play, great story and witty dialogue. The new characters are interesting and the abilities awesome to use. The only real downside I can think of is that the original game doesn’t seem to have been updated with the new skills and specialities, but this is liveable I guess. It also seems to have a lot of content and things to do. I’m not really sure just how long it is yet, but looking around I’m finding a lot of additional quests to do on the side of the main storyline so I’d make a guess at saying it’s long enough for the price you're paying.

“All I want is a pretty girl, a decent meal, and the right to shoot lightning at fools.” - Anders

Thursday, 18 March 2010

Dragon Age: Origins Review


Introduction

Well I went to bed early last night, finally started to get a good night’s sleep which doesn’t happen often with my over-active mind. Began to enter some weird dream that I really wanted to find the conclusion of, only to find myself startled awake by a series of shrill beeps; my rather imprudent alarm clock had decided to set itself “accidently” to wake me at five in the morning. Needless to say I am now very tired and I never did find out what the point of that weird dream was. Anyway, as I went back to bed I found myself thinking about Dragon Age and its new and upcoming expansion pack Awakening (out tomorrow,) and how I should review Origins before it comes out. So on that note I’ll stop trying to get sympathy and move onto what the title of this post promises, (I’m also doing it in a similar format to Sneeze who’s done a very good job of writing reviews so far.)

Gameplay

The gameplay has received a fair bit of complaint. I got this game for PC which gets a pause option (I’ve heard this isn’t available on console versions,) and I’m glad it’s there. The main problem with the game is the fact that it’s difficult and unbalanced. Mages are by no doubt the most powerful and easy to use. I’ve also had the problem that when you play another class you then only have two mage characters to choose from, Morrigan who is slightly dark and Wynne who is too up-righteous. I used an evil rogue on my second play through and spent a while getting Wynne haste so that I could attack faster with my dual wielded swords, just to have her abandon me based on one of my decisions. I tried to find a way around it but even a high friendship value didn’t seem to make a difference. (There’s also a tactic where two mages use cone of cold to keep a target permanently frozen, but I can no longer do that either.)

The battle system feels like it's in real time, however it's actually turn-based and works like Neverwinter Nights and Knights of the Old Republic, in that it uses a dice to determine when you are successful. You may like this if you’re a fan of the other games, but I also know some people (Sneeze), who aren’t too keen due to the randomness and certain reliance on luck. You also have the option to set A.I which is a good feature, but it’s hard to get right and you’ll often find you don’t have enough slots to set states.

Despite some of the annoyances, I still managed to enjoy the game-play a lot. Some of the spells were fun to use; causing chaotic explosions and setting things on fire. Dual wielding is also an exciting feature. I like how the system works, with the right skills, allowing you to mix and match items in both hands. There are also options for Alchemy, Poison making, enchanting and trap construction, so as far as an RPG goes you won’t be feeling like it lacks on options. I also like how you can pick special classes alongside your main one to give you extra skills and abilities. These classes must be found to be unlocked so you have to have a good look around for them – Arcane warrior with the sword Spell Weaver is particularly cool.

The choice system is also one of the best I’ve seen. You can’t see a meter for good/evil so there’s nothing there to influence you, and characters have differing opinions on the actions you take. Most things are usually followed on as well. For example, there are six different starts to the game which have their own mini stories and characters. Later on in the game however, they do seem to get mentioned despite being slightly different on different play-throughs. I was also amazed to find that in certain places I was able to ignore a quest resulting in consequences. On other games I have often found while taking the evil route you're not really given the choice to refuse quests for help, and then looking like a complete moron you end up having to go back to accept the quest in order to continue the game(the illusion of choice at work here.) Yet in Dragon Age I refused to help Redcliffe and left; on returning it had been destroyed.

There are a fair few hours of game-play. You can find yourself easily racking up to one-hundred hours and still feel like you haven’t seen everything. The main story is of decent length and there are a tonne of side quests to get through. You do have to have patience to play it however, as this game contains a lot of dialogue. You may also want to try it on easy mode if you’re mostly interested in getting the story as the battle system does take some time to pick up.

The story

Dragon Age is about the rising of a threat called the Darkspawn, led by a fierce dragon like creature known as the Archdemon (the last time this happened was around 400 years ago.) The Grey Wardens are a force built to deal with this blight and recruit new members by forcing them to drink the blood of the Darkspawn; a ceremony called the Joining that could possibly kill. By drinking the blood the person becomes immune to the taint that they spread and is also capable of achieving another purpose (a spoiler I shall not mention.) The lucky player is dragged off from where they live to undergo this ceremony to join the Grey Wardens; luckily the player does survive to be given the chance to live out the rest of the story. A battle follows, which later goes wrong, resulting in a close shave for the player and another Grey Warden called Alistair, and the deaths of a lot of men. Alistair and the player are saved by a powerful witch called Flemith, who insists that her daughter Morrigan goes to aid them. Realising that there isn’t a force powerful enough to deal with the blight they decide to go and attempt to recruit an army; which involves going to the Elves, Dwarves, mages and Arl Eamen of Redcliffe. Doing this allows them to be selected in the finale of the game, providing you with extra backup.

The story is really good, although not my favourite as far as Bioware games are concerned (I personally place Mass Effect slightly higher on this one.) However, it keeps you very interested all the way through and some of the choices and consequences this game present are the best I’ve ever seen. I absolutely love the final choice presented to the player, which is incredibly deep and emotional. Before the end credits you also get presented with snippets of text that explain what happens next as a result of your choices, and it doesn’t seem to leave anything out. I would however, like to see a second game that carries it on in the same way Mass Effect 2 carries on from Mass Effect 1. The end of the game does leave you wanting a little bit more. I’ve heard, however, that the expansion pack will clarify a little bit on some of the story elements, like allowing you to rebuild up the Grey Wardens at Vigil Keep.

Graphics

Bioware games have never really been known for being on the cutting edge as far as graphics are concerned, and this is certainly no exception. A few people are also bound to be feeling slightly alienated after they released that wonderfully lush looking TV trailer. It still has some pretty visuals however and even if you are a graphics whore I’d say they’re good enough not to affect enjoyment of the game. I particularly like the visual style which is quite dark and gritty; it’s nice to see a fantasy game that actually has some blood and gore in it when you stab people.

Sound

I was very impressed with the quality of the sound in Dragon Age. The music is brilliant and reminds me of what you’d find a Lord of the Rings film - it’s very emotional and atmospheric. I bought the soundtrack for myself after playing the game, my favourite track being Leliana’s song, which you can only hear if you have her in your party upon completing the 'Nature of the Beast' quest in The Brecilian Forest. ‘30 Seconds To Mars’ also wrote a song specially for the game called ‘This is War,’ which isn’t normally my thing but sounds epic upon hearing it on the end credits. It really fits the game well.

The voice acting is also pretty good. A fair few voice actors have been used (at least over 100), meaning that it’ll take a while before you start hearing repeats. I was especially surprised to find Claudia Black doing a voice-over for Morrigan, who also happens to be in one of my favourite TV programs of all time Stargate SG1. (She’s also worked on game titles Mass Effect 2, Uncharted 2 and Crysis.) Other actors include Tim Curry, Steve Valentine and Kate Mulgrew.

Overall

I was left quite impressed by Dragon Age. Bioware have done it again and produced a game with a really good choice system. It’s not perfect and contains a number of flaws, but they seem to be forgivable because on the whole is a pretty solid game, (I also liked it enough to go straight through onto a second character straight after completing the first.) I guess a lot of people must be in agreement with this in consideration to the fact that upon its release in November 2009 it has managed to earn itself a fair few positive reviews and has won many numerous awards including best PC game. I realise I could have probably said a lot more about it, but I’m pretty tired and it’s getting incredibly hot here at the moment. I think I need to go play a game to take my mind off the heat...

+Great Story
+One of the best choice systems so far
+Lots of game-play (20GB in size) – good value for money
-Difficult/unbalanced battle system
-Not enough varied party members to choose from
-Graphics not as crisp as they appear in the trailer

"Now, let us crush something soft and watch it fountain blood. That is a girlish thing to want to do, yes?" - Shale