Showing posts with label bioware. Show all posts
Showing posts with label bioware. Show all posts

Monday, 22 March 2010

Dragon Age: Origins Awakening (Expansion Pack)


Well I went out on Friday and I bought myself Dragon Age’s new expansion pack, Awakening. It ended up being more expensive than I thought it would be, but I couldn’t resist getting it there and then on the spot despite knowing I could save money getting it elsewhere. I have to say, however, that it was well worth the price I paid.

Awakening is like a separate game in its own right. After installing it, in the menu on starting a new game you will be asked which one you want to play. Selecting Awakening allows you to either start a new character from scratch (they’ll come in at level 18), or to import one who’ll have all of the skills and spells they earned from before. You can select any save file you like from that character, importing them at any point in their development. Despite a few nagging logic issues with the story, I decided to start the game on my Mage, as my rogue hasn’t yet gotten to the end of the game – I don’t fancy skipping her forward in time.

The start of the expansion has you walking into Vigil Keep where you will be attacked by an onslaught of Darkspawn. These are different however, as they are more intelligent; plotting, planning and even talking. After clearing out the keep it is then your responsibility as Commander of the Grey Wardens to deal with the threat and to recruit new members. You are given the ability to put any of your new party members through the joining, although I'm not sure if there's a risk here, such as the possibility of them dying. I think it’s quite cool that the game places you in this position, as the first one makes you feel more like the pupil under Duncan’s wing, and then in this one you’re the one who’s in charge actually foreseeing the joinings – Ah, brings back the memories. People seem to treat you with respect (well mostly) and you’re given some responsibility over where the armies go to defend and who deserves punishment for various reasons. The plot is really interesting and keeps you wanting to play more.

The game-play is also fun. Everything seems to work at a faster rate, gaining experience and levelling up faster (I guess this is to balance it with the games length.) This allows you to get new skills and spells to try out quickly, which I guess is a good thing if you feel like trying a build out quickly or feel like a small dose of Dragon Age but don’t want to go in for the long haul. There are also new abilities and some of them are pretty good. Each class has new abilities/spells, and two new specialities. There are also three new skills; Runecrafting, Vitality and Clarity. The latter two are pretty simple in that they simply improve HP and MP, but Runecrafting, well does exactly what it sounds like, lets you craft your own runes. I haven’t yet used this feature, but it looks pretty interesting. There are a fair few new runes to choose from, and you can now enchant armour – something I had actually questioned the lack of while playing the main game. I’ve now gone for an arcane Warrior/Blood/Battle mage – quite a mouthful I know – and she uses Arcane Shield with Fade Shield, Rock Armour, Death Syphon, Fade Shroud and Draining Aura, so she’s pretty glowy to say the least. I’ve only got to the second skill on Battle Mage so far (Hand of Winter), which I’m liking very much. The only problem I’m having so far is that there are way too many spells to be able to fit them comfortably on my bar anymore and I most certainly don’t have enough A.I. slots to get her to use everything I want successfully.

Another special ability you also have in your arsenal goes by the name of Ser Pounce-a-lot, a random ginger kitty I found roaming around outside Vigil Keep. If you give the cat to Anders he names it and it gets added to your inventory with the new title. You can place this into your skill bar and use it when team members die. Somehow – don’t ask me how – this cat possesses the magical abilities of being able to revive dead party members. When using it you’ll also get some amusing quotes such as:

‘You know, mages created mabari hounds. Maybe I could make you just as smart as those stupid dogs.’ – Anders
‘Meow.’ – Ser Pounce-a-lot




Overall, I’d say this is a must buy for any fan of the original game. It still contains the same fun game-play, great story and witty dialogue. The new characters are interesting and the abilities awesome to use. The only real downside I can think of is that the original game doesn’t seem to have been updated with the new skills and specialities, but this is liveable I guess. It also seems to have a lot of content and things to do. I’m not really sure just how long it is yet, but looking around I’m finding a lot of additional quests to do on the side of the main storyline so I’d make a guess at saying it’s long enough for the price you're paying.

“All I want is a pretty girl, a decent meal, and the right to shoot lightning at fools.” - Anders

Thursday, 18 March 2010

Dragon Age: Origins Review


Introduction

Well I went to bed early last night, finally started to get a good night’s sleep which doesn’t happen often with my over-active mind. Began to enter some weird dream that I really wanted to find the conclusion of, only to find myself startled awake by a series of shrill beeps; my rather imprudent alarm clock had decided to set itself “accidently” to wake me at five in the morning. Needless to say I am now very tired and I never did find out what the point of that weird dream was. Anyway, as I went back to bed I found myself thinking about Dragon Age and its new and upcoming expansion pack Awakening (out tomorrow,) and how I should review Origins before it comes out. So on that note I’ll stop trying to get sympathy and move onto what the title of this post promises, (I’m also doing it in a similar format to Sneeze who’s done a very good job of writing reviews so far.)

Gameplay

The gameplay has received a fair bit of complaint. I got this game for PC which gets a pause option (I’ve heard this isn’t available on console versions,) and I’m glad it’s there. The main problem with the game is the fact that it’s difficult and unbalanced. Mages are by no doubt the most powerful and easy to use. I’ve also had the problem that when you play another class you then only have two mage characters to choose from, Morrigan who is slightly dark and Wynne who is too up-righteous. I used an evil rogue on my second play through and spent a while getting Wynne haste so that I could attack faster with my dual wielded swords, just to have her abandon me based on one of my decisions. I tried to find a way around it but even a high friendship value didn’t seem to make a difference. (There’s also a tactic where two mages use cone of cold to keep a target permanently frozen, but I can no longer do that either.)

The battle system feels like it's in real time, however it's actually turn-based and works like Neverwinter Nights and Knights of the Old Republic, in that it uses a dice to determine when you are successful. You may like this if you’re a fan of the other games, but I also know some people (Sneeze), who aren’t too keen due to the randomness and certain reliance on luck. You also have the option to set A.I which is a good feature, but it’s hard to get right and you’ll often find you don’t have enough slots to set states.

Despite some of the annoyances, I still managed to enjoy the game-play a lot. Some of the spells were fun to use; causing chaotic explosions and setting things on fire. Dual wielding is also an exciting feature. I like how the system works, with the right skills, allowing you to mix and match items in both hands. There are also options for Alchemy, Poison making, enchanting and trap construction, so as far as an RPG goes you won’t be feeling like it lacks on options. I also like how you can pick special classes alongside your main one to give you extra skills and abilities. These classes must be found to be unlocked so you have to have a good look around for them – Arcane warrior with the sword Spell Weaver is particularly cool.

The choice system is also one of the best I’ve seen. You can’t see a meter for good/evil so there’s nothing there to influence you, and characters have differing opinions on the actions you take. Most things are usually followed on as well. For example, there are six different starts to the game which have their own mini stories and characters. Later on in the game however, they do seem to get mentioned despite being slightly different on different play-throughs. I was also amazed to find that in certain places I was able to ignore a quest resulting in consequences. On other games I have often found while taking the evil route you're not really given the choice to refuse quests for help, and then looking like a complete moron you end up having to go back to accept the quest in order to continue the game(the illusion of choice at work here.) Yet in Dragon Age I refused to help Redcliffe and left; on returning it had been destroyed.

There are a fair few hours of game-play. You can find yourself easily racking up to one-hundred hours and still feel like you haven’t seen everything. The main story is of decent length and there are a tonne of side quests to get through. You do have to have patience to play it however, as this game contains a lot of dialogue. You may also want to try it on easy mode if you’re mostly interested in getting the story as the battle system does take some time to pick up.

The story

Dragon Age is about the rising of a threat called the Darkspawn, led by a fierce dragon like creature known as the Archdemon (the last time this happened was around 400 years ago.) The Grey Wardens are a force built to deal with this blight and recruit new members by forcing them to drink the blood of the Darkspawn; a ceremony called the Joining that could possibly kill. By drinking the blood the person becomes immune to the taint that they spread and is also capable of achieving another purpose (a spoiler I shall not mention.) The lucky player is dragged off from where they live to undergo this ceremony to join the Grey Wardens; luckily the player does survive to be given the chance to live out the rest of the story. A battle follows, which later goes wrong, resulting in a close shave for the player and another Grey Warden called Alistair, and the deaths of a lot of men. Alistair and the player are saved by a powerful witch called Flemith, who insists that her daughter Morrigan goes to aid them. Realising that there isn’t a force powerful enough to deal with the blight they decide to go and attempt to recruit an army; which involves going to the Elves, Dwarves, mages and Arl Eamen of Redcliffe. Doing this allows them to be selected in the finale of the game, providing you with extra backup.

The story is really good, although not my favourite as far as Bioware games are concerned (I personally place Mass Effect slightly higher on this one.) However, it keeps you very interested all the way through and some of the choices and consequences this game present are the best I’ve ever seen. I absolutely love the final choice presented to the player, which is incredibly deep and emotional. Before the end credits you also get presented with snippets of text that explain what happens next as a result of your choices, and it doesn’t seem to leave anything out. I would however, like to see a second game that carries it on in the same way Mass Effect 2 carries on from Mass Effect 1. The end of the game does leave you wanting a little bit more. I’ve heard, however, that the expansion pack will clarify a little bit on some of the story elements, like allowing you to rebuild up the Grey Wardens at Vigil Keep.

Graphics

Bioware games have never really been known for being on the cutting edge as far as graphics are concerned, and this is certainly no exception. A few people are also bound to be feeling slightly alienated after they released that wonderfully lush looking TV trailer. It still has some pretty visuals however and even if you are a graphics whore I’d say they’re good enough not to affect enjoyment of the game. I particularly like the visual style which is quite dark and gritty; it’s nice to see a fantasy game that actually has some blood and gore in it when you stab people.

Sound

I was very impressed with the quality of the sound in Dragon Age. The music is brilliant and reminds me of what you’d find a Lord of the Rings film - it’s very emotional and atmospheric. I bought the soundtrack for myself after playing the game, my favourite track being Leliana’s song, which you can only hear if you have her in your party upon completing the 'Nature of the Beast' quest in The Brecilian Forest. ‘30 Seconds To Mars’ also wrote a song specially for the game called ‘This is War,’ which isn’t normally my thing but sounds epic upon hearing it on the end credits. It really fits the game well.

The voice acting is also pretty good. A fair few voice actors have been used (at least over 100), meaning that it’ll take a while before you start hearing repeats. I was especially surprised to find Claudia Black doing a voice-over for Morrigan, who also happens to be in one of my favourite TV programs of all time Stargate SG1. (She’s also worked on game titles Mass Effect 2, Uncharted 2 and Crysis.) Other actors include Tim Curry, Steve Valentine and Kate Mulgrew.

Overall

I was left quite impressed by Dragon Age. Bioware have done it again and produced a game with a really good choice system. It’s not perfect and contains a number of flaws, but they seem to be forgivable because on the whole is a pretty solid game, (I also liked it enough to go straight through onto a second character straight after completing the first.) I guess a lot of people must be in agreement with this in consideration to the fact that upon its release in November 2009 it has managed to earn itself a fair few positive reviews and has won many numerous awards including best PC game. I realise I could have probably said a lot more about it, but I’m pretty tired and it’s getting incredibly hot here at the moment. I think I need to go play a game to take my mind off the heat...

+Great Story
+One of the best choice systems so far
+Lots of game-play (20GB in size) – good value for money
-Difficult/unbalanced battle system
-Not enough varied party members to choose from
-Graphics not as crisp as they appear in the trailer

"Now, let us crush something soft and watch it fountain blood. That is a girlish thing to want to do, yes?" - Shale

Monday, 8 March 2010

When did right and wrong become so black and white?


In my Mass Effect 2 review I mentioned how most games that implement a moral choice system seem to be incredibly black and white about it without so much as a single shade of gray. Do you save the drowning puppy or throw it into an even deeper pond, or just walk on by for the “neutral” option, I’m not quite sure how letting an innocent puppy die can in any way be considered neutral, assuming you’re not a character from an early GTA game and have the means the save him.

A prime example is inFamous, as much as I love this game, the choice system seemed tacked on and wasn’t even really needed, all it did was change how your powers upgraded and this would often make several of the powers useless whilst the other half remained viable in combat and if you played the opposite side they magically seemed to swap round and the previously shoddy powers where now pretty useful.

The problem is with inFamous is that the choices often don’t really pose that much of a choice and you would just choose the one you want depending on whether you are doing a good or evil playthrough, not what you would choose if presented with that situation in real life. Do you start a small riot and let innocents die just to save yourself the trouble of knocking out a few cops, or just go straight for the cops? The answer should be pretty obvious, really.

Bioware are known for the choice systems in their games and often they get it right but sometimes its feels more like a choice between humane and being well, a bit of a prick. Greet the new party member with open arms and a pat on the back, or accuse them of being a dirty alien in a xenophobic manner, even though in the previous scene you’re the one who convinced them to tag along, I’m sometimes not sure if my character is supposed to be a “renegade” or just someone with deeply rooted psychological issues. Additionally, no matter how paragon I’m trying to make my character appear if presented with the option to defenestrate someone, I will, though perhaps that’s saying more about me as a person and less about the game.

GTAIV kind of glossed over the choice systems, and this is a series it could really work in my opinion, do you kill everyone mercilessly in cold blood or just kill those that deserve to die? Sadly in the entire 20+ hours of GTAIV there are about 4 choices and all they seem to do is determine whether a character comes back in a short bonus mission that honestly isn’t really worth the trouble because by the time they do come back you’ll have enough money to buy a small island.

Another example for choice in games is the recently released Heavy Rain (expect the review in the near future), who ever said choice has to be good or evil? You make a choice completely unaware of the repercussions that will follow later in the game, there’s no right or wrong answer but it will often have a dramatic effect towards the end and this is how it should be; no clear correct way to go and you just choose what you personally would do in that situation, not which one nets you the points for your desired route, which at the end of the day seems to be what these moral choice systems are all about.



“The world is a dangerous place, not because of those who do evil, but because of those who look on and do nothing.” ~ Albert Einstein

Thursday, 4 March 2010

Mass Effect 2 - Review


Introduction

Upon seeing the initial trailers for the original Mass Effect way back before its release I was instantly intrigued, unfortunately I didn’t (and still don’t) own an X-Box 360. A while later its PC port was announced, unfortunately by that point I had forgotten about it and lost interest. Last December I noticed it was on offer on Steam so I decided I may as well try it. I was far from disappointed. Thoroughly enjoyed the game (save for the notorious vehicle sections) and by the time I’d finished it Mass Effect 2 was already on approaching fast, I pre-ordered the special edition without a second’s hesitation.

For the unenlightened amongst you Mass Effect is a series created by Bioware (Knights of the Old Republic, Dragon Age: Origins), the original set in 2183 and the sequel two years after. Humans have discovered the ruins of an ancient alien race dubbed the Protheans and using their technology have learnt how to achieve faster-than-light travel using a physics phenomenon called Mass Effect. Upon achieving this they have been able to discover another Prothean technology, Mass Relays which can transport you thousands of light-years in a few seconds (similar to warp gates on EVE: Online). After a brief war with a humanoid alien race called the Turians humanity achieved galactic status and access to the citadel, a gigantic space station also created by the Protheans and maintained by a mysterious race called the keepers. Being the newcomers humanity is prone to xenophobia by other races and is often resented.

You take control of Commander Shepard who you can customise from name, to gender, to class, to appearance and personal history, just a foreshadowing of how much depth this series has. Shepard has been put forward to become the first human spectre, an elite group of agents under the Special Tactics and Reconnaissance Branch of the citadel who are above galactic law and act as they see fit. Anyway, I’ll shut up now and get to the actual review before I get spoilerish.

Gameplay

For the most part, gameplay in Mass Effect 2 sticks with the old “if it ain’t broke don’t fix it” and keeps very similar to the first, cover based fighting, it feels a tad more fluid and polished than the first which is a welcome change however. When not exchanging bullets you are likely going to be exchanging conversation (or insults if you take the renegade route), Mass Effect 2 is a very conversation heavy game, if that ain’t your bag then I wouldn’t advise this game for you.

True to Bioware, during conversation you will get an option how to respond, usually consisting of a friendly approach, a neutral one or an aggressive one, upon choosing the friendly or aggressive approach you will often be rewarded with paragon or renegade points respectively, these later unlock more conversation options. Some missions also present you with a choice, the choice often resulting in more of these points.

For the most part this works but sometimes it can feel a little bit black and white which is more of a fault of all games of this nature, not just ME2.
A welcome change is the lack of the vehicle sections, instead of the Mako you now launch probes to planets and scan for information and materials for upgrades to your ship, weapons and armour.

Another change, which in my opinion isn’t quite so welcome, is they have severely toned down the RPG elements, characters and significantly less powers, experience is now only gotten from missions and no longer from killing enemies and weapons and armour no longer have stats instead you can choose between a fully automatic gun or a burst fire (which could have equally been achieved with a alt fire button). While this may be a good thing in some peoples’ eyes I personally miss the more RPG feel.

Story

Very few games have a story quite as compelling as the Mass Effect series in my opinion, it keeps you hooked all the way through and you always have the incentive to play to find out what happens next. There are plenty of plot twists and turns to keep you guessing and the characterisation is fantastic.

Despite being from all manner of alien races the characters, ironically, all feel far more human than the characters you get in the likes of Gears of War and Call of Duty. They all have their own personalities, their strengths, their flaws just as any real human would. During the free time between missions you can wander your ship and talk to them, discuss the mission, their history, their feelings, you can genuinely really attached to them and when the “suicide mission” arrives you don’t want them to die and try to do everything in your power to stop that from happening. As with the first romancing is available and this just extends the connection more, often after romancing the character will open up even more to you giving them even more depth.

Graphics

Whilst the graphics are far from terrible, they aren’t the best out there. They’re nice and some of the areas have amazing landscapes and vistas, they get the job done nicely but they don’t quite live up to some other games out at the moment. The character models are detailed though, facial expressions seem as natural as they would in real life, overall a very nice presentation but nothing exceptional.

Sound

The musical score really sets the mood well, feels quite spacey and techno and suited to the game environment and it can really help you feel the heat during a battle; not quite as epic as something you’d expect from Final Fantasy or Zelda but still pretty good nonetheless

The voice acting is one of the areas the series really shines, with the big name actors like Martin Sheen as The Illusive Man and Seth Green returning as Joker right down to the minor characters you literally have a three line conversation with, every line is delivered faultlessly and seems perfectly natural. Truly fantastic performance.

Overall

Overall ME2 is without question a worthy sequel and a significant improvement on the original. Fully recommended if you enjoyed the first.

+ Excellent story and voice acting
+ Enjoyable gameplay
+ Brilliant characterisation
+ Well implemented choice system
- Might be a little too conversation heavy for some
- Lack of RPG elements can make it feel a little diluted compared to the first.



“I had reach, she had the flexibility” ~ Garrus